CBasePlayer::GetFOV
0x007b6fb0 · 302 bytes · __thiscall
_ZN11CBasePlayer6GetFOVEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetFOV() */
int __thiscall CBasePlayer::GetFOV(CBasePlayer *this)
{
CBaseEdict *this_00;
int iVar1;
int iVar2;
float fVar3;
iVar1 = (**(code **)(*(int *)this + 0x500))(this);
if (iVar1 == 0) {
iVar1 = GetDefaultFOV(this);
}
else {
CacheVehicleView(this);
iVar1 = (int)*(float *)(this + 0x2100);
if (*(float *)(this + 0x2100) == 0.0) {
iVar1 = GetDefaultFOV(this);
}
}
if (*(int *)(this + 0x1d68) != 0) {
iVar1 = *(int *)(this + 0x1d68);
}
if (*(float *)(this + 0x1a80) != 0.0) {
fVar3 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x1d74)) / *(float *)(this + 0x1a80);
if (fVar3 < 1.0) {
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
if (1.0 <= fVar3) {
fVar3 = 1.0;
}
return (int)(((float)iVar1 - (float)*(int *)(this + 0x1d70)) *
(fVar3 * fVar3 * 3.0 - (fVar3 + fVar3) * fVar3 * fVar3) +
(float)*(int *)(this + 0x1d70));
}
if (iVar1 != *(int *)(this + 0x1d70)) {
if (this[0x6c] == (CBasePlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1d70) = iVar1;
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.