L L4D2node

CTerrorPlayer::IsZoomed

0x004f4cd0 · 41 bytes · __thiscall

_ZN13CTerrorPlayer8IsZoomedEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::IsZoomed() */

bool __thiscall CTerrorPlayer::IsZoomed(CTerrorPlayer *this)

{
  int iVar1;
  int iVar2;
  
  iVar1 = CBasePlayer::GetFOV((CBasePlayer *)this);
  iVar2 = CBasePlayer::GetDefaultFOV((CBasePlayer *)this);
  return iVar1 != iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)