CBasePlayer::GetDemoRecordingState
0x007c0830 · 906 bytes · __thiscall
_ZN11CBasePlayer21GetDemoRecordingStateEP9KeyValues
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayer::GetDemoRecordingState(KeyValues*) */
undefined4 __thiscall CBasePlayer::GetDemoRecordingState(CBasePlayer *this,KeyValues *param_1)
{
uint *puVar1;
char cVar2;
char *pcVar3;
int iVar4;
int iVar5;
float local_6c;
float local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_58;
undefined4 local_54;
int local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
float local_3c;
float local_38;
Vector local_34 [12];
Vector local_28 [24];
local_64 = 0;
local_60 = 0;
if (_towlower == 0) {
local_50 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_64,0,0,0,0,"/data/src/game/server/player.cpp",0x27be,
&GetDemoRecordingState(KeyValues*)::tm_fmt,"(%s)%s","Tools",
"CBasePlayer::GetDemoRecordingState");
local_50 = _towlower;
}
iVar4 = _DAT_0105db00;
local_58 = local_64;
local_54 = local_60;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 007c0b16 to 007c0b76 has its CatchHandler @ 007c0bd1 */
iVar5 = ThreadGetCurrentId();
if (iVar4 == iVar5) {
if ((char *)*_DAT_0105d15c != "CBasePlayer::GetDemoRecordingState") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb9b94,(char *)0x0,0xc59908);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 007c08f1 to 007c0a6b has its CatchHandler @ 007c0be6 */
CBaseFlex::GetDemoRecordingState((CBaseFlex *)this,param_1);
KeyValues::SetInt(param_1,"baseplayer",1);
pcVar3 = (char *)(**(code **)(*(int *)this + 0xb8))(this);
KeyValues::SetString(param_1,"playername",pcVar3);
if (GetDemoRecordingState(KeyValues*)::state == '\0') {
iVar4 = __cxa_guard_acquire(&GetDemoRecordingState(KeyValues*)::state);
if (iVar4 != 0) {
GetDemoRecordingState(KeyValues*)::state._0_4_ = 0;
GetDemoRecordingState(KeyValues*)::state._4_4_ = 0;
__cxa_guard_release(&GetDemoRecordingState(KeyValues*)::state);
}
}
iVar4 = GetFOV(this);
GetDemoRecordingState(KeyValues*)::state._12_4_ = (undefined4)iVar4;
local_6c = 0.1;
local_68 = 10000.0;
CalcView(this,(Vector *)(GetDemoRecordingState(KeyValues*)::state + 0x10),
(QAngle *)(GetDemoRecordingState(KeyValues*)::state + 0x1c),&local_6c,&local_68,
(float *)(GetDemoRecordingState(KeyValues*)::state + 0xc));
GetDemoRecordingState(KeyValues*)::state[8] = 1;
local_4c = 0xc2c80000;
local_48 = 0;
local_44 = 0;
AngleVectors((QAngle *)&local_4c,(Vector *)&local_40,local_34,local_28);
GetDemoRecordingState(KeyValues*)::state._16_4_ =
local_40 * -100.0 + (float)GetDemoRecordingState(KeyValues*)::state._16_4_;
GetDemoRecordingState(KeyValues*)::state._20_4_ =
local_3c * -100.0 + (float)GetDemoRecordingState(KeyValues*)::state._20_4_;
GetDemoRecordingState(KeyValues*)::state._24_4_ =
local_38 * -100.0 + (float)GetDemoRecordingState(KeyValues*)::state._24_4_;
GetDemoRecordingState(KeyValues*)::state._28_4_ = local_4c;
GetDemoRecordingState(KeyValues*)::state._32_4_ = local_48;
GetDemoRecordingState(KeyValues*)::state._36_4_ = local_44;
KeyValues::SetInt(param_1,"type",7);
KeyValues::SetPtr(param_1,"camera",GetDemoRecordingState(KeyValues*)::state);
iVar4 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar5 = ThreadGetCurrentId();
if (iVar4 == iVar5) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_50 != 0) {
(**(code **)(local_50 + 0x54))(local_50,local_58,local_54,0,0,0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.