CBasePlayer::GetFOVDistanceAdjustFactor
0x00419730 · 115 bytes · __thiscall
_ZN11CBasePlayer26GetFOVDistanceAdjustFactorEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetFOVDistanceAdjustFactor() */
longdouble __thiscall CBasePlayer::GetFOVDistanceAdjustFactor(CBasePlayer *this)
{
int iVar1;
float fVar2;
iVar1 = *(int *)(this + 0x1d6c);
if (iVar1 == 0) {
iVar1 = (**(code **)(*g_pGameRules + 0x78))(g_pGameRules);
}
fVar2 = (float)iVar1;
iVar1 = GetFOV(this);
if ((0.001 <= fVar2) && ((float)iVar1 != fVar2)) {
return (longdouble)((float)iVar1 / fVar2);
}
return (longdouble)1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.