CNavMesh::TestFilesWritable
0x0071b810 · 511 bytes · __thiscall
_ZN8CNavMesh17TestFilesWritableEv
Decompiled
undefined (1 param)
/* CNavMesh::TestFilesWritable() */
uint __thiscall CNavMesh::TestFilesWritable(CNavMesh *this)
{
char cVar1;
char *pcVar2;
int iVar3;
char *pcVar4;
uint uVar5;
int in_GS_OFFSET;
char acStack_128 [4];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar5 = (uint)(byte)this[9];
if (this[9] == (CNavMesh)0x0) {
pcVar2 = (char *)GetFilename();
if (pcVar2 == (char *)0x0) {
Warning("Couldn\'t test if nav file was writable, file name pointer is null!");
}
else {
cVar1 = *pcVar2;
pcVar4 = pcVar2;
while (cVar1 != '\0') {
while (cVar1 != '\\') {
pcVar4 = pcVar4 + 1;
cVar1 = *pcVar4;
if (cVar1 == '\0') goto LAB_0071b88b;
}
*pcVar4 = '/';
pcVar4 = pcVar4 + 1;
cVar1 = *pcVar4;
}
LAB_0071b88b:
iVar3 = _V_strlen(pcVar2);
if (iVar3 < 5) {
Warning("Couldn\'t test if nav file was writable, file name too short!");
}
else {
_V_strcpy(local_124,pcVar2);
_V_strcpy(acStack_128 + iVar3,"_nav.txt");
cVar1 = (**(code **)(*(int *)(filesystem + 4) + 0x28))(filesystem + 4,pcVar2,0);
if ((cVar1 == '\0') ||
(uVar5 = (**(code **)(*(int *)(filesystem + 4) + 0x2c))(filesystem + 4,pcVar2,0),
(char)uVar5 != '\0')) {
cVar1 = (**(code **)(*(int *)(filesystem + 4) + 0x28))(filesystem + 4,local_124,0);
if ((cVar1 == '\0') ||
(uVar5 = (**(code **)(*(int *)(filesystem + 4) + 0x2c))(filesystem + 4,local_124,0),
(char)uVar5 != '\0')) {
this[9] = (CNavMesh)0x1;
uVar5 = 1;
goto LAB_0071b832;
}
Warning("*******************************************\n");
Warning("*******************************************\n");
pcVar2 = "** ERROR: _NAV.TXT FILE NOT WRITABLE!!! **\n";
}
else {
Warning("*******************************************\n");
Warning("*******************************************\n");
pcVar2 = "** ERROR: .NAV FILE NOT WRITABLE!!! **\n";
}
Warning(pcVar2);
Warning("** YOU MUST CHECK IT OUT FROM PERFORCE! **\n");
Warning("*******************************************\n");
Warning("*******************************************\n");
}
}
}
LAB_0071b832:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.