L L4D2node

TerrorEditMarkAttribute

0x00972ce0 · 569 bytes · __cdecl

_Z23TerrorEditMarkAttributeRK8CCommand

Decompiled

undefined (1 param)

/* TerrorEditMarkAttribute(CCommand const&) */

void TerrorEditMarkAttribute(CCommand *param_1)

{
  int iVar1;
  uint uVar2;
  CNavMesh *pCVar3;
  char cVar4;
  undefined1 *puVar5;
  uint uVar6;
  char *pcVar7;
  int iVar8;
  int iVar9;
  int local_20 [4];
  
  cVar4 = CNavMesh::TestFilesWritable(TheNavMesh);
  if (cVar4 != '\0') {
    if (*(int *)param_1 < 2) {
      if (*(int *)param_1 == 1) {
        puVar5 = *(undefined1 **)(param_1 + 0x408);
      }
      else {
        puVar5 = &DAT_00d539c2;
      }
      Msg("Usage: %s <attribute> [attribute2...]\n",puVar5);
      return;
    }
    iVar9 = 1;
    do {
      while( true ) {
        uVar6 = NameToSpawnAttribute(*(char **)(param_1 + iVar9 * 4 + 0x408));
        pcVar7 = "";
        if (iVar9 < *(int *)param_1) {
          pcVar7 = *(char **)(param_1 + iVar9 * 4 + 0x408);
        }
        iVar8 = NameToNavAttribute(pcVar7);
        pCVar3 = TheNavMesh;
        if (uVar6 != 0) break;
        if (iVar8 == 0) {
          puVar5 = &DAT_00d539c2;
          if (iVar9 < *(int *)param_1) {
            puVar5 = *(undefined1 **)(param_1 + iVar9 * 4 + 0x408);
          }
          Msg("Unknown attribute \'%s\'",puVar5);
        }
        else {
          local_20[0] = iVar8;
          cVar4 = CNavMesh::IsSelectedSetEmpty(TheNavMesh);
          if (cVar4 == '\0') {
            iVar8 = 0;
            if (0 < *(int *)(pCVar3 + 0x4e0)) {
              do {
                cVar4 = NavAttributeToggler::operator()
                                  ((NavAttributeToggler *)local_20,
                                   *(CNavArea **)(*(int *)(pCVar3 + 0x4d4) + iVar8 * 4));
                if (cVar4 == '\0') break;
                iVar8 = iVar8 + 1;
              } while (iVar8 < *(int *)(pCVar3 + 0x4e0));
            }
          }
          else if (*(CNavArea **)(pCVar3 + 0x474) != (CNavArea *)0x0) {
            NavAttributeToggler::operator()
                      ((NavAttributeToggler *)local_20,*(CNavArea **)(pCVar3 + 0x474));
          }
        }
LAB_00972d40:
        iVar9 = iVar9 + 1;
        if (*(int *)param_1 <= iVar9) {
          return;
        }
      }
      cVar4 = CNavMesh::IsSelectedSetEmpty(TheNavMesh);
      if (cVar4 != '\0') {
        iVar8 = *(int *)(pCVar3 + 0x474);
        if (iVar8 != 0) {
          cVar4 = CNavMesh::IsSelectedSetEmpty(TheNavMesh);
          uVar2 = *(uint *)(iVar8 + 300);
          if ((cVar4 == '\0') || ((uVar6 & uVar2) == 0)) {
            *(uint *)(iVar8 + 300) = uVar2 | uVar6;
          }
          else {
            *(uint *)(iVar8 + 300) = ~uVar6 & uVar2;
          }
        }
        goto LAB_00972d40;
      }
      iVar8 = 0;
      if (*(int *)(pCVar3 + 0x4e0) < 1) goto LAB_00972d40;
      do {
        while( true ) {
          iVar1 = *(int *)(*(int *)(pCVar3 + 0x4d4) + iVar8 * 4);
          cVar4 = CNavMesh::IsSelectedSetEmpty(TheNavMesh);
          uVar2 = *(uint *)(iVar1 + 300);
          if ((cVar4 != '\0') && ((uVar6 & uVar2) != 0)) break;
          iVar8 = iVar8 + 1;
          *(uint *)(iVar1 + 300) = uVar2 | uVar6;
          if (*(int *)(pCVar3 + 0x4e0) <= iVar8) goto LAB_00972e05;
        }
        iVar8 = iVar8 + 1;
        *(uint *)(iVar1 + 300) = uVar2 & ~uVar6;
      } while (iVar8 < *(int *)(pCVar3 + 0x4e0));
LAB_00972e05:
      iVar9 = iVar9 + 1;
    } while (iVar9 < *(int *)param_1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)