L L4D2node

CBaseCombatCharacter::SetAmmoCount

0x003fe5d0 · 82 bytes · __thiscall

_ZN20CBaseCombatCharacter12SetAmmoCountEii

Decompiled

undefined (3 params)

/* CBaseCombatCharacter::SetAmmoCount(int, int) */

void __thiscall
CBaseCombatCharacter::SetAmmoCount(CBaseCombatCharacter *this,int param_1,int param_2)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar2 = param_2;
  iVar1 = param_2 * 4;
  iVar3 = memcmp(this + iVar1 + 0x1874,&param_1,4);
  if (iVar3 != 0) {
    (**(code **)(*(int *)this + 0x560))(this,this + iVar1 + 0x1874);
    *(int *)(this + iVar2 * 4 + 0x1874) = param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)