CEventLog::FormatPlayer
0x00699440 · 77 bytes · __thiscall
_ZNK9CEventLog12FormatPlayerEP11CBaseEntity
Decompiled
undefined (2 params)
/* CEventLog::FormatPlayer(CBaseEntity*) const */
undefined1 * __thiscall CEventLog::FormatPlayer(CEventLog *this,CBaseEntity *param_1)
{
int iVar1;
int iVar2;
iVar1 = FormatPlayer(CBaseEntity*)::s_index + 1;
iVar2 = FormatPlayer(CBaseEntity*)::s_index * 0x100;
FormatPlayer(CBaseEntity*)::s_index = 0;
if (iVar1 < 4) {
FormatPlayer(CBaseEntity*)::s_index = iVar1;
}
(**(code **)(*(int *)this + 0x14))
(this,param_1,FormatPlayer(CBaseEntity*)::s_buffer + iVar2,0x100);
return FormatPlayer(CBaseEntity*)::s_buffer + iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.