FindEmptySpace
0x00643d40 · 199 bytes · __cdecl
_Z14FindEmptySpaceP11CBaseEntityjRK6VectorS3_S3_PS1_
Decompiled
undefined (6 params)
/* FindEmptySpace(CBaseEntity*, unsigned int, Vector const&, Vector const&, Vector const&, Vector*)
*/
bool FindEmptySpace(CBaseEntity *param_1,uint param_2,Vector *param_3,Vector *param_4,
Vector *param_5,Vector *param_6)
{
int iVar1;
Vector *in_stack_ffffffd8;
iVar1 = FindPassableSpace(param_1,param_2,param_3,(float)param_6,in_stack_ffffffd8);
if ((((iVar1 == 0) &&
(iVar1 = FindPassableSpace(param_1,param_2,param_4,(float)param_6,in_stack_ffffffd8),
iVar1 == 0)) &&
(iVar1 = FindPassableSpace(param_1,param_2,param_4,(float)param_6,in_stack_ffffffd8),
iVar1 == 0)) &&
((iVar1 = FindPassableSpace(param_1,param_2,param_5,(float)param_6,in_stack_ffffffd8),
iVar1 == 0 &&
(iVar1 = FindPassableSpace(param_1,param_2,param_5,(float)param_6,in_stack_ffffffd8),
iVar1 == 0)))) {
iVar1 = FindPassableSpace(param_1,param_2,param_3,(float)param_6,in_stack_ffffffd8);
return iVar1 != 0;
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.