L L4D2node

CGlobalEntityList::NotifyRemoveEntity

0x0067d770 · 238 bytes · __thiscall

_ZN17CGlobalEntityList18NotifyRemoveEntityEP11CBaseEntity

Decompiled

undefined (2 params)

/* CGlobalEntityList::NotifyRemoveEntity(CBaseEntity*) */

void __thiscall CGlobalEntityList::NotifyRemoveEntity(CGlobalEntityList *this,CBaseEntity *param_1)

{
  undefined4 *puVar1;
  uint uVar2;
  int iVar3;
  int iVar4;
  
  if (param_1 != (CBaseEntity *)0x0) {
    iVar3 = *(int *)(this + 0x10030) + -1;
    iVar4 = iVar3 * 4;
    if (-1 < iVar3) {
      do {
        iVar3 = iVar3 + -1;
        puVar1 = (undefined4 *)(*(int *)(this + 0x10024) + iVar4);
        iVar4 = iVar4 + -4;
        (**(code **)(*(int *)*puVar1 + 8))((int *)*puVar1,param_1);
      } while (iVar3 != -1);
    }
    uVar2 = *(uint *)(param_1 + 0x3d0);
    if (uVar2 != 0xffffffff) {
      iVar3 = *(int *)(g_EntsByClassname + (uVar2 >> 0x10) * 0x14) + (uVar2 & 0xffff) * 8;
      if (*(CBaseEntity **)(iVar3 + 4) == param_1) {
        *(undefined4 *)(iVar3 + 4) = *(undefined4 *)(param_1 + 0x3d8);
      }
      if (*(int *)(param_1 + 0x3d8) != 0) {
        *(undefined4 *)(*(int *)(param_1 + 0x3d8) + 0x3d4) = *(undefined4 *)(param_1 + 0x3d4);
      }
      if (*(int *)(param_1 + 0x3d4) != 0) {
        *(undefined4 *)(*(int *)(param_1 + 0x3d4) + 0x3d8) = *(undefined4 *)(param_1 + 0x3d8);
      }
      *(undefined4 *)(param_1 + 0x3d8) = 0;
      *(undefined4 *)(param_1 + 0x3d4) = 0;
      *(undefined4 *)(param_1 + 0x3d0) = 0xffffffff;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)