CGlobalEntityList::NotifyRemoveEntity
0x0067d770 · 238 bytes · __thiscall
_ZN17CGlobalEntityList18NotifyRemoveEntityEP11CBaseEntity
Decompiled
undefined (2 params)
/* CGlobalEntityList::NotifyRemoveEntity(CBaseEntity*) */
void __thiscall CGlobalEntityList::NotifyRemoveEntity(CGlobalEntityList *this,CBaseEntity *param_1)
{
undefined4 *puVar1;
uint uVar2;
int iVar3;
int iVar4;
if (param_1 != (CBaseEntity *)0x0) {
iVar3 = *(int *)(this + 0x10030) + -1;
iVar4 = iVar3 * 4;
if (-1 < iVar3) {
do {
iVar3 = iVar3 + -1;
puVar1 = (undefined4 *)(*(int *)(this + 0x10024) + iVar4);
iVar4 = iVar4 + -4;
(**(code **)(*(int *)*puVar1 + 8))((int *)*puVar1,param_1);
} while (iVar3 != -1);
}
uVar2 = *(uint *)(param_1 + 0x3d0);
if (uVar2 != 0xffffffff) {
iVar3 = *(int *)(g_EntsByClassname + (uVar2 >> 0x10) * 0x14) + (uVar2 & 0xffff) * 8;
if (*(CBaseEntity **)(iVar3 + 4) == param_1) {
*(undefined4 *)(iVar3 + 4) = *(undefined4 *)(param_1 + 0x3d8);
}
if (*(int *)(param_1 + 0x3d8) != 0) {
*(undefined4 *)(*(int *)(param_1 + 0x3d8) + 0x3d4) = *(undefined4 *)(param_1 + 0x3d4);
}
if (*(int *)(param_1 + 0x3d4) != 0) {
*(undefined4 *)(*(int *)(param_1 + 0x3d4) + 0x3d8) = *(undefined4 *)(param_1 + 0x3d8);
}
*(undefined4 *)(param_1 + 0x3d8) = 0;
*(undefined4 *)(param_1 + 0x3d4) = 0;
*(undefined4 *)(param_1 + 0x3d0) = 0xffffffff;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.