CEntityFlame::UpdateOnRemove
0x00679720 · 131 bytes · __thiscall
_ZN12CEntityFlame14UpdateOnRemoveEv
Decompiled
undefined (1 param)
/* CEntityFlame::UpdateOnRemove() */
void __thiscall CEntityFlame::UpdateOnRemove(CEntityFlame *this)
{
int *piVar1;
int iVar2;
int iVar3;
int iVar4;
if (*(char **)(this + 0x45c) != (char *)0x0) {
CBaseEntity::StopSound((CBaseEntity *)this,*(char **)(this + 0x45c));
*(undefined4 *)(this + 0x45c) = 0;
}
if (*(int *)(this + 0x464) != -1) {
CSoundEnt::FreeSound(*(int *)(this + 0x464));
*(undefined4 *)(this + 0x464) = 0xffffffff;
}
iVar3 = *(int *)(this + 0x478);
iVar4 = 0;
if (0 < iVar3) {
do {
iVar2 = iVar4 * 4;
iVar4 = iVar4 + 1;
piVar1 = (int *)(*(int *)(*(int *)(this + 0x46c) + iVar2) + 0x18);
*piVar1 = *piVar1 + -1;
} while (iVar4 != iVar3);
}
*(undefined4 *)(this + 0x478) = 0;
CBaseEntity::UpdateOnRemove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.