CRagdollProp::UpdateOnRemove
0x00794ec0 · 115 bytes · __thiscall
_ZN12CRagdollProp14UpdateOnRemoveEv
Decompiled
undefined (1 param)
/* CRagdollProp::UpdateOnRemove() */
void __thiscall CRagdollProp::UpdateOnRemove(CRagdollProp *this)
{
int iVar1;
CRagdollProp *pCVar2;
iVar1 = 0;
pCVar2 = this + 0x1410;
if (0 < *(int *)(this + 0x13f8)) {
do {
if (*(int *)pCVar2 != 0) {
(**(code **)(*g_pPhysSaveRestoreManager + 0xc))(g_pPhysSaveRestoreManager,*(int *)pCVar2);
}
iVar1 = iVar1 + 1;
pCVar2 = pCVar2 + 0x54;
} while (iVar1 < *(int *)(this + 0x13f8));
}
CBaseEntity::VPhysicsSetObject((CBaseEntity *)this,(IPhysicsObject *)0x0);
RagdollDestroy((ragdoll_t *)(this + 0x13f8));
CBaseEntity::UpdateOnRemove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.