CLogicBranch::UpdateOnRemove
0x006e7fe0 · 167 bytes · __thiscall
_ZN12CLogicBranch14UpdateOnRemoveEv
Decompiled
undefined (1 param)
/* CLogicBranch::UpdateOnRemove() */
void __thiscall CLogicBranch::UpdateOnRemove(CLogicBranch *this)
{
uint uVar1;
undefined *puVar2;
int iVar3;
iVar3 = 0;
if (0 < *(int *)(this + 0x450)) {
do {
while ((((uVar1 = *(uint *)(*(int *)(this + 0x444) + iVar3 * 4), uVar1 != 0xffffffff &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar2 + 4) != 0))) {
iVar3 = iVar3 + 1;
CEventQueue::AddEvent
((CEventQueue *)g_EventQueue,(CBaseEntity *)this,"_OnLogicBranchRemoved",0.0,
(CBaseEntity *)this,(CBaseEntity *)this,0);
if (*(int *)(this + 0x450) <= iVar3) goto LAB_006e807d;
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(this + 0x450));
}
LAB_006e807d:
CBaseEntity::UpdateOnRemove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.