ResponseCopyString
0x005b9ef0 · 452 bytes · __regparm3
_ZL18ResponseCopyStringPKc
Decompiled
undefined (1 param)
/* ResponseCopyString(char const*) */
char * __regparm3 ResponseCopyString(char *param_1)
{
int iVar1;
byte bVar2;
ushort uVar3;
char cVar4;
char *pcVar5;
int iVar6;
byte *pbVar7;
uint uVar8;
uint uVar9;
CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
*this;
char *local_30 [4];
char *local_20 [4];
if (param_1 == (char *)0x0) {
pcVar5 = (char *)0x0;
}
else {
bVar2 = *param_1;
pcVar5 = "";
if (bVar2 != 0) {
uVar9 = 0xaaaaaaaa;
pbVar7 = (byte *)param_1;
do {
pbVar7 = pbVar7 + 1;
uVar9 = (uint)bVar2 + uVar9 * 0x21;
bVar2 = *pbVar7;
} while (bVar2 != 0);
uVar9 = uVar9 & 0x3f;
this = (CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
*)(&g_ReponseStringBucketInitializer + uVar9 * 7);
uVar8 = (uint)*(ushort *)(&DAT_00fb7cd0 + uVar9 * 0x1c);
local_30[0] = param_1;
if (*(ushort *)(&DAT_00fb7cd0 + uVar9 * 0x1c) != 0xffff) {
iVar6 = (&DAT_00fb7cc4)[uVar9 * 7];
do {
while( true ) {
iVar1 = uVar8 * 0xc;
cVar4 = (**(code **)this)(local_30,iVar6 + 8 + iVar1);
if (cVar4 != '\0') break;
cVar4 = (**(code **)this)((&DAT_00fb7cc4)[uVar9 * 7] + iVar1 + 8,local_30);
if (cVar4 == '\0') {
return *(undefined1 **)((&DAT_00fb7cc4)[uVar9 * 7] + 8 + iVar1);
}
if ((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar6 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar6 != 0)) {
CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f15fca = 0xffff;
DAT_00f15fcc = 0xffff;
__cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar6 = (&DAT_00fb7cc4)[uVar9 * 7];
uVar3 = *(ushort *)(iVar6 + 2 + iVar1);
uVar8 = (uint)uVar3;
if (uVar3 == 0xffff) goto LAB_005b9fca;
}
if ((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar6 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar6 != 0)) {
DAT_00f15fca = 0xffff;
CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f15fcc = 0xffff;
__cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar6 = (&DAT_00fb7cc4)[uVar9 * 7];
uVar3 = *(ushort *)(iVar6 + uVar8 * 0xc);
uVar8 = (uint)uVar3;
} while (uVar3 != 0xffff);
}
LAB_005b9fca:
iVar6 = _V_strlen(local_30[0]);
pcVar5 = operator_new__(iVar6 + 1);
_V_memcpy(pcVar5,local_30[0],iVar6);
pcVar5[iVar6] = '\0';
local_20[0] = pcVar5;
CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
::Insert(this,local_20);
}
}
return pcVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.