L L4D2node

CResponseSystem::ParseEnumeration

0x005bda20 · 795 bytes · __thiscall

_ZN15CResponseSystem16ParseEnumerationEv

Decompiled

undefined (1 param)

/* CResponseSystem::ParseEnumeration() */

void __thiscall CResponseSystem::ParseEnumeration(CResponseSystem *this)

{
  CResponseSystem *__nptr;
  byte bVar1;
  short sVar2;
  int iVar3;
  undefined4 uVar4;
  byte *pbVar5;
  int in_GS_OFFSET;
  double dVar6;
  int local_1a8;
  byte *local_1a4;
  char local_1a0 [128];
  char local_120 [128];
  byte local_a0;
  byte local_9f [127];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  __nptr = this + 0x38c8;
  ParseToken(this);
  V_strncpy(local_1a0,(char *)__nptr,0x80);
  ParseToken(this);
  iVar3 = _V_stricmp((char *)__nptr,"{");
  if (iVar3 != 0) {
    ResponseWarning(this,"Expecting \'{\' in enumeration \'%s\', got \'%s\'\n",local_1a0,__nptr);
LAB_005bdd02:
    if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
      return;
    }
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
LAB_005bda8a:
  if (this[0x3d7c] != (CResponseSystem)0x0) goto LAB_005bdcc8;
  do {
    if (0 < *(int *)(this + 0x3d8c)) {
      iVar3 = *(int *)(this + 0x3d80);
      uVar4 = RR_Parse(*(char **)(iVar3 + 8),(char *)__nptr);
      *(undefined4 *)(iVar3 + 8) = uVar4;
      *(int *)(*(int *)(this + 0x3d80) + 0xc) = *(int *)(*(int *)(this + 0x3d80) + 0xc) + 1;
    }
    while( true ) {
      iVar3 = _V_stricmp((char *)__nptr,"}");
      if (iVar3 == 0) goto LAB_005bdd02;
      iVar3 = _V_strlen((char *)__nptr);
      if (iVar3 < 1) {
        ResponseWarning(this,"Expecting more tokens in enumeration \'%s\'\n",local_1a0);
        goto LAB_005bdd02;
      }
      V_strncpy(local_120,(char *)__nptr,0x80);
      if (this[0x3d7c] == (CResponseSystem)0x0) {
        if (0 < *(int *)(this + 0x3d8c)) {
          iVar3 = *(int *)(this + 0x3d80);
          uVar4 = RR_Parse(*(char **)(iVar3 + 8),(char *)__nptr);
          *(undefined4 *)(iVar3 + 8) = uVar4;
          *(int *)(*(int *)(this + 0x3d80) + 0xc) = *(int *)(*(int *)(this + 0x3d80) + 0xc) + 1;
        }
      }
      else {
        this[0x3d7c] = (CResponseSystem)0x0;
      }
      dVar6 = strtod((char *)__nptr,(char **)0x0);
      V_snprintf((char *)&local_a0,0x80,"[%s::%s]",local_1a0,local_120);
      if (local_a0 == 0) {
        local_1a8 = -0x55555556;
      }
      else {
        pbVar5 = &local_a0;
        local_1a8 = -0x55555556;
        bVar1 = local_a0;
        do {
          pbVar5 = pbVar5 + 1;
          local_1a8 = (uint)bVar1 + local_1a8 * 0x21;
          bVar1 = *pbVar5;
        } while (bVar1 != 0);
      }
      sVar2 = CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::Find((CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                      *)(this + 0x387c),(Node_t *)&local_1a8);
      if (sVar2 != -1) goto LAB_005bda8a;
      iVar3 = -0x55555556;
      local_1a4 = (byte *)ResponseCopyString((char *)&local_a0);
      bVar1 = *local_1a4;
      pbVar5 = local_1a4;
      while (bVar1 != 0) {
        pbVar5 = pbVar5 + 1;
        iVar3 = (uint)bVar1 + iVar3 * 0x21;
        bVar1 = *pbVar5;
      }
      local_1a8 = iVar3;
      CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
      ::Insert((CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                *)(this + 0x3898),(Node_t *)&local_1a8);
      local_1a4 = (byte *)(float)dVar6;
      local_1a8 = iVar3;
      CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
      ::Insert((CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                *)(this + 0x387c),(Node_t *)&local_1a8);
      if (this[0x3d7c] == (CResponseSystem)0x0) break;
LAB_005bdcc8:
      this[0x3d7c] = (CResponseSystem)0x0;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)