L L4D2node

CResponseSystem::ParseResponse_Fire

0x005ba0d0 · 394 bytes · __cdecl

_ZN15CResponseSystem18ParseResponse_FireER8ResponseR13ResponseGroupP17AI_ResponseParams

Decompiled

undefined (3 params)

/* CResponseSystem::ParseResponse_Fire(Response&, ResponseGroup&, AI_ResponseParams*) */

void CResponseSystem::ParseResponse_Fire
               (Response *param_1,ResponseGroup *param_2,AI_ResponseParams *param_3)

{
  int iVar1;
  undefined4 uVar2;
  Response *__nptr;
  double dVar3;
  
  if (param_1[0x3d7c] == (Response)0x0) {
    if (*(int *)(param_1 + 0x3d8c) < 1) goto LAB_005ba220;
    iVar1 = *(int *)(param_1 + 0x3d80);
    uVar2 = RR_Parse(*(char **)(iVar1 + 8),(char *)(param_1 + 0x38c8));
    *(undefined4 *)(iVar1 + 8) = uVar2;
    *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
    if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) == 0) goto LAB_005ba220;
  }
  else {
    param_1[0x3d7c] = (Response)0x0;
  }
  __nptr = param_1 + 0x38c8;
  uVar2 = ResponseCopyString((char *)__nptr);
  *(undefined4 *)(param_2 + 0x40) = uVar2;
  if (param_1[0x3d7c] == (Response)0x0) {
    if (*(int *)(param_1 + 0x3d8c) < 1) goto LAB_005ba220;
    iVar1 = *(int *)(param_1 + 0x3d80);
    uVar2 = RR_Parse(*(char **)(iVar1 + 8),(char *)__nptr);
    *(undefined4 *)(iVar1 + 8) = uVar2;
    *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
    if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) == 0) goto LAB_005ba220;
  }
  else {
    param_1[0x3d7c] = (Response)0x0;
  }
  uVar2 = ResponseCopyString((char *)__nptr);
  *(undefined4 *)(param_2 + 0x44) = uVar2;
  if (param_1[0x3d7c] == (Response)0x0) {
    if (0 < *(int *)(param_1 + 0x3d8c)) {
      iVar1 = *(int *)(param_1 + 0x3d80);
      uVar2 = RR_Parse(*(char **)(iVar1 + 8),(char *)__nptr);
      *(undefined4 *)(iVar1 + 8) = uVar2;
      *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
      if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) != 0) goto LAB_005ba1ed;
    }
LAB_005ba220:
    ResponseWarning((CResponseSystem *)param_1,
                    "FIRE token in response needs exactly three parameters.");
    return;
  }
  param_1[0x3d7c] = (Response)0x0;
LAB_005ba1ed:
  dVar3 = strtod((char *)__nptr,(char **)0x0);
  *(float *)(param_2 + 0x48) = (float)dVar3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)