L L4D2node

CResponseSystem::ParseResponse_Then

0x005ba280 · 634 bytes · __cdecl

_ZN15CResponseSystem18ParseResponse_ThenER8ResponseR13ResponseGroupP17AI_ResponseParams

Decompiled

undefined (3 params)

/* CResponseSystem::ParseResponse_Then(Response&, ResponseGroup&, AI_ResponseParams*) */

void CResponseSystem::ParseResponse_Then
               (Response *param_1,ResponseGroup *param_2,AI_ResponseParams *param_3)

{
  int iVar1;
  char cVar2;
  undefined4 uVar3;
  Response *__nptr;
  int in_GS_OFFSET;
  double dVar4;
  char local_1020 [4096];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_1[0x3d7c] == (Response)0x0) {
    if (0 < *(int *)(param_1 + 0x3d8c)) {
      iVar1 = *(int *)(param_1 + 0x3d80);
      uVar3 = RR_Parse(*(char **)(iVar1 + 8),(char *)(param_1 + 0x38c8));
      *(undefined4 *)(iVar1 + 8) = uVar3;
      *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
      if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) != 0) goto LAB_005ba32d;
    }
    ResponseWarning((CResponseSystem *)param_1,"THEN token in response lacked any further info.\n");
    goto LAB_005ba2fb;
  }
  param_1[0x3d7c] = (Response)0x0;
LAB_005ba32d:
  __nptr = param_1 + 0x38c8;
  uVar3 = ResponseCopyString((char *)__nptr);
  *(undefined4 *)(param_2 + 0x3c) = uVar3;
  if (param_1[0x3d7c] == (Response)0x0) {
    if (0 < *(int *)(param_1 + 0x3d8c)) {
      iVar1 = *(int *)(param_1 + 0x3d80);
      uVar3 = RR_Parse(*(char **)(iVar1 + 8),(char *)__nptr);
      *(undefined4 *)(iVar1 + 8) = uVar3;
      *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
      if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) != 0) goto LAB_005ba3af;
      uVar3 = *(undefined4 *)(param_2 + 0x3c);
    }
    ResponseWarning((CResponseSystem *)param_1,
                    "THEN token in response had a target \'%s\', but lacked any further info.\n",
                    uVar3);
    goto LAB_005ba2fb;
  }
  param_1[0x3d7c] = (Response)0x0;
LAB_005ba3af:
  uVar3 = ResponseCopyString((char *)__nptr);
  *(undefined4 *)(param_2 + 0x30) = uVar3;
  if (param_1[0x3d7c] == (Response)0x0) {
    if (0 < *(int *)(param_1 + 0x3d8c)) {
      iVar1 = *(int *)(param_1 + 0x3d80);
      uVar3 = RR_Parse(*(char **)(iVar1 + 8),(char *)__nptr);
      *(undefined4 *)(iVar1 + 8) = uVar3;
      *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
      if (*(int *)(*(int *)(param_1 + 0x3d80) + 8) != 0) goto LAB_005ba40d;
    }
    ResponseWarning((CResponseSystem *)param_1,"THEN token in response lacked contexts.\n");
  }
  else {
    param_1[0x3d7c] = (Response)0x0;
LAB_005ba40d:
    local_1020[0] = '\0';
LAB_005ba420:
    cVar2 = TokenWaiting((CResponseSystem *)param_1);
    if (cVar2 != '\0') {
      while( true ) {
        V_strncat(local_1020,(char *)__nptr,0x1000,-1);
        if (param_1[0x3d7c] != (Response)0x0) break;
        if (*(int *)(param_1 + 0x3d8c) < 1) goto LAB_005ba420;
        iVar1 = *(int *)(param_1 + 0x3d80);
        uVar3 = RR_Parse(*(char **)(iVar1 + 8),(char *)__nptr);
        *(undefined4 *)(iVar1 + 8) = uVar3;
        *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) = *(int *)(*(int *)(param_1 + 0x3d80) + 0xc) + 1;
        cVar2 = TokenWaiting((CResponseSystem *)param_1);
        if (cVar2 == '\0') goto LAB_005ba499;
      }
      param_1[0x3d7c] = (Response)0x0;
      goto LAB_005ba420;
    }
LAB_005ba499:
    uVar3 = ResponseCopyString(local_1020);
    *(undefined4 *)(param_2 + 0x34) = uVar3;
    dVar4 = strtod((char *)__nptr,(char **)0x0);
    *(float *)(param_2 + 0x38) = (float)dVar4;
  }
LAB_005ba2fb:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)