CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::Insert
0x005cdba0 · 908 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIj8CriteriatE6Node_tEtNS2_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE6InsertERKS3_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned short,
CUtlMap<unsigned int, Criteria, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned
short>, unsigned short> >::Insert(CUtlMap<unsigned int, Criteria, unsigned short>::Node_t const&)
*/
ushort __thiscall
CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert(CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this,Node_t *param_1)
{
byte bVar1;
Node_t NVar2;
ushort uVar3;
uint uVar4;
bool bVar5;
char cVar6;
undefined4 uVar7;
uint uVar8;
void *pvVar9;
int iVar10;
undefined2 *puVar11;
byte bVar12;
byte bVar13;
byte bVar14;
byte bVar15;
byte bVar16;
ushort uVar17;
int iVar18;
ushort local_22;
int local_20;
uVar3 = *(ushort *)(this + 0x10);
if (*(ushort *)(this + 0x10) == 0xffff) {
local_22 = NewNode(this);
local_20 = (uint)local_22 * 0x34;
puVar11 = (undefined2 *)(local_20 + *(int *)(this + 4));
puVar11[2] = 0xffff;
puVar11[1] = 0xffff;
*puVar11 = 0xffff;
puVar11[3] = 0;
}
else {
do {
uVar17 = uVar3;
iVar18 = (uint)uVar17 * 0x34;
cVar6 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar18 + 8);
if (cVar6 == '\0') {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar10 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar10 != 0)) {
DAT_00f21cd2 = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f21cd4 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
bVar5 = false;
uVar3 = *(ushort *)(*(int *)(this + 4) + 2 + iVar18);
}
else {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar10 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar10 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f21cd2 = 0xffff;
DAT_00f21cd4 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
bVar5 = true;
uVar3 = *(ushort *)(*(int *)(this + 4) + iVar18);
}
} while (uVar3 != 0xffff);
local_22 = NewNode(this);
local_20 = (uint)local_22 * 0x34;
puVar11 = (undefined2 *)(local_20 + *(int *)(this + 4));
puVar11[1] = 0xffff;
*puVar11 = 0xffff;
puVar11[2] = uVar17;
puVar11[3] = 0;
if (uVar17 != 0xffff) {
if (bVar5) {
*(ushort *)(*(int *)(this + 4) + iVar18) = local_22;
}
else {
*(ushort *)(*(int *)(this + 4) + 2 + iVar18) = local_22;
}
goto LAB_005cdc81;
}
}
*(ushort *)(this + 0x10) = local_22;
LAB_005cdc81:
InsertRebalance(this,local_22);
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
local_20 = local_20 + *(int *)(this + 4);
if (local_20 != -8) {
uVar7 = *(undefined4 *)param_1;
*(undefined2 *)(local_20 + 0xc) = 0xffff;
*(byte *)(local_20 + 0x1d) = *(byte *)(local_20 + 0x1d) & 0x80;
*(undefined4 *)(local_20 + 0x15) = 0;
*(undefined4 *)(local_20 + 0x19) = 0;
*(undefined4 *)(local_20 + 8) = uVar7;
*(undefined2 *)(local_20 + 0x1e) = 0xffff;
*(undefined2 *)(local_20 + 0x20) = 0xffff;
*(undefined4 *)(local_20 + 0x22) = 0;
*(undefined4 *)(local_20 + 0x26) = 0;
*(undefined4 *)(local_20 + 0x2a) = 0;
*(undefined4 *)(local_20 + 0x2e) = 0;
if (param_1 + 4 != (Node_t *)(local_20 + 0xc)) {
*(undefined2 *)(local_20 + 0xc) = *(undefined2 *)(param_1 + 4);
/* try { // try from 005cdd16 to 005cde3a has its CatchHandler @ 005cdf45 */
uVar7 = ResponseCopyString(*(char **)(param_1 + 6));
*(undefined4 *)(local_20 + 0xe) = uVar7;
*(undefined2 *)(local_20 + 0x12) = *(undefined2 *)(param_1 + 10);
*(Node_t *)(local_20 + 0x14) = param_1[0xc];
*(undefined4 *)(local_20 + 0x15) = *(undefined4 *)(param_1 + 0xd);
*(undefined4 *)(local_20 + 0x19) = *(undefined4 *)(param_1 + 0x11);
bVar1 = *(byte *)(local_20 + 0x1d);
bVar12 = (byte)param_1[0x15] & 1;
*(byte *)(local_20 + 0x1d) = bVar1 & 0xfe | bVar12;
bVar13 = (byte)param_1[0x15] & 2;
*(byte *)(local_20 + 0x1d) = bVar1 & 0xfc | bVar12 | bVar13;
bVar14 = (byte)param_1[0x15] & 4;
*(byte *)(local_20 + 0x1d) = bVar1 & 0xf8 | bVar12 | bVar13 | bVar14;
bVar15 = (byte)param_1[0x15] & 8;
*(byte *)(local_20 + 0x1d) = bVar1 & 0xf0 | bVar12 | bVar13 | bVar14 | bVar15;
bVar16 = (byte)param_1[0x15] & 0x10;
*(byte *)(local_20 + 0x1d) = bVar1 & 0xe0 | bVar12 | bVar13 | bVar14 | bVar15 | bVar16;
NVar2 = param_1[0x15];
*(byte *)(local_20 + 0x1d) =
bVar1 & 0xc0 | bVar12 | bVar13 | bVar14 | bVar15 | bVar16 | (byte)NVar2 & 0x20;
*(byte *)(local_20 + 0x1d) =
bVar1 & 0x80 | bVar12 | bVar13 | bVar14 | bVar15 | bVar16 | (byte)NVar2 & 0x20 |
(byte)param_1[0x15] & 0x40;
*(undefined2 *)(local_20 + 0x1e) = *(undefined2 *)(param_1 + 0x16);
*(undefined2 *)(local_20 + 0x20) = *(undefined2 *)(param_1 + 0x18);
uVar4 = *(uint *)(param_1 + 0x22);
uVar8 = *(uint *)(local_20 + 0x26) >> 1;
if ((int)uVar8 < (int)uVar4) {
uVar8 = uVar4;
}
pvVar9 = realloc(*(void **)(local_20 + 0x22),uVar8 * 2);
*(uint *)(local_20 + 0x26) = uVar8 * 2;
*(void **)(local_20 + 0x22) = pvVar9;
*(void **)(local_20 + 0x2e) = pvVar9;
if (0 < (int)uVar4) {
iVar18 = 0;
do {
CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>> *)
(local_20 + 0x22),*(int *)(local_20 + 0x2a),
(ushort *)(*(int *)(param_1 + 0x1a) + iVar18));
iVar18 = iVar18 + 2;
} while (iVar18 != uVar4 * 2);
}
}
}
return local_22;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.