CResponseDict<Criteria,unsigned_short>::Insert
0x005cdf80 · 484 bytes · __thiscall
_ZN13CResponseDictI8CriteriatE6InsertEPKcRKS0_
Decompiled
undefined (3 params)
/* CResponseDict<Criteria, unsigned short>::Insert(char const*, Criteria const&) */
undefined4 __thiscall
CResponseDict<Criteria,unsigned_short>::Insert
(CResponseDict<Criteria,unsigned_short> *this,char *param_1,Criteria *param_2)
{
byte bVar1;
Criteria CVar2;
uint uVar3;
size_t __size;
byte *pbVar4;
undefined4 uVar5;
uint uVar6;
byte *pbVar7;
int iVar8;
int local_48;
undefined2 local_44;
undefined2 uStack_42;
undefined2 uStack_40;
undefined2 local_3e;
Criteria local_3c;
undefined4 local_3b;
undefined4 local_37;
byte local_33;
undefined2 local_32;
undefined2 local_30;
void *local_2e;
uint local_2a;
int local_26;
void *local_22;
pbVar4 = (byte *)ResponseCopyString(param_1);
bVar1 = *pbVar4;
if (bVar1 == 0) {
iVar8 = -0x55555556;
}
else {
iVar8 = -0x55555556;
pbVar7 = pbVar4;
do {
pbVar7 = pbVar7 + 1;
iVar8 = (uint)bVar1 + iVar8 * 0x21;
bVar1 = *pbVar7;
} while (bVar1 != 0);
}
local_44 = SUB42(pbVar4,0);
uStack_42 = (undefined2)((uint)pbVar4 >> 0x10);
local_48 = iVar8;
CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x1c),(Node_t *)&local_48);
local_33 = local_33 & 0x80;
local_32 = 0xffff;
local_30 = 0xffff;
local_3b = 0;
local_37 = 0;
local_2e = (void *)0x0;
local_2a = 0;
local_26 = 0;
local_22 = (void *)0x0;
uStack_42 = 0;
uStack_40 = 0;
local_3e = float16::ConvertFloatTo16bits(1.0);
local_3c = (Criteria)0x0;
local_44 = *(undefined2 *)param_2;
local_48 = iVar8;
/* try { // try from 005ce046 to 005ce139 has its CatchHandler @ 005ce164 */
uVar5 = ResponseCopyString(*(char **)(param_2 + 2));
uStack_42 = (undefined2)uVar5;
uStack_40 = (undefined2)((uint)uVar5 >> 0x10);
local_3e = *(undefined2 *)(param_2 + 6);
CVar2 = param_2[0x11];
local_3b = *(undefined4 *)(param_2 + 9);
local_3c = param_2[8];
local_37 = *(undefined4 *)(param_2 + 0xd);
local_33 = local_33 & 0x80 | (byte)CVar2 & 1 | (byte)CVar2 & 2 | (byte)CVar2 & 4 | (byte)CVar2 & 8
| (byte)CVar2 & 0x10 | (byte)CVar2 & 0x20 | (byte)CVar2 & 0x40;
uVar3 = *(uint *)(param_2 + 0x1e);
local_32 = *(undefined2 *)(param_2 + 0x12);
local_30 = *(undefined2 *)(param_2 + 0x14);
uVar6 = local_2a >> 1;
if ((int)(local_2a >> 1) < (int)uVar3) {
uVar6 = uVar3;
}
__size = uVar6 * 2;
local_2e = realloc(local_2e,__size);
iVar8 = 0;
local_2a = __size;
local_22 = local_2e;
if (0 < (int)uVar3) {
do {
CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>> *)&local_2e,
local_26,(ushort *)(*(int *)(param_2 + 0x16) + iVar8));
iVar8 = iVar8 + 2;
} while (iVar8 != uVar3 * 2);
}
uVar5 = CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)this,(Node_t *)&local_48);
local_26 = 0;
free(local_2e);
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.