CWeaponCSBase::ItemPostFrame
0x00440dd0 · 2474 bytes · __thiscall
_ZN13CWeaponCSBase13ItemPostFrameEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CWeaponCSBase::ItemPostFrame() */
void __thiscall CWeaponCSBase::ItemPostFrame(CWeaponCSBase *this)
{
float fVar1;
byte *pbVar2;
code *pcVar3;
undefined4 uVar4;
undefined4 uVar5;
char cVar6;
CBaseCombatCharacter *this_00;
int iVar7;
int iVar8;
int iVar9;
uint uVar10;
int *piVar11;
undefined4 uVar12;
char *pcVar13;
byte *pbVar14;
byte *pbVar15;
bool bVar16;
bool bVar17;
byte bVar18;
CWeaponCSBase *pCVar19;
CBaseEdict *pCVar20;
byte *local_40;
int local_34;
undefined4 local_24;
undefined4 local_20;
bVar18 = 0;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_34 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/cstrike/weapon_csbase.cpp",0x294,
&ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CWeaponCSBase::ItemPostFrame");
local_34 = ___atan2f_finite;
}
uVar5 = local_20;
uVar4 = local_24;
iVar9 = _DAT_0105db00;
/* try { // try from 00440f06 to 00440f54 has its CatchHandler @ 0044185a */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar7 = ThreadGetCurrentId(), iVar9 == iVar7)) {
if ((char *)*_DAT_0105d15c != "CWeaponCSBase::ItemPostFrame") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0ff19,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00440e86 to 00440e9c has its CatchHandler @ 004417cb */
this_00 = (CBaseCombatCharacter *)GetPlayerOwner(this);
if ((this_00 == (CBaseCombatCharacter *)0x0) ||
(cVar6 = (**(code **)(*(int *)this + 0x434))(this), cVar6 == '\0')) {
LAB_00440ea5:
iVar9 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar7 = ThreadGetCurrentId(), iVar9 == iVar7)) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 == 0) {
return;
}
(**(code **)(local_34 + 0x54))(local_34,uVar4,uVar5,0,0,0);
return;
}
/* try { // try from 00440fd5 to 0044136e has its CatchHandler @ 004417cb */
pCVar19 = this;
(**(code **)(*(int *)this + 0x654))(this);
if ((this[0x1459] != (CWeaponCSBase)0x0) &&
(*(float *)(this_00 + 0x17dc) <= *(float *)(gpGlobals + 0xc))) {
iVar7 = (**(code **)(*(int *)this + 0x510))(this);
iVar9 = *(int *)(this + 0x1420);
iVar8 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418));
if (iVar7 - iVar9 < iVar8) {
/* try { // try from 004413dd to 00441402 has its CatchHandler @ 004417cb */
iVar7 = (**(code **)(*(int *)this + 0x510))(this);
iVar9 = *(int *)(this + 0x1420);
iVar7 = iVar7 - iVar9;
}
else {
iVar7 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418));
iVar9 = *(int *)(this + 0x1420);
}
if (iVar7 + iVar9 != iVar9) {
if (this[0x6c] == (CWeaponCSBase)0x0) {
pCVar20 = *(CBaseEdict **)(this + 0x30);
if (pCVar20 != (CBaseEdict *)0x0) {
*(uint *)pCVar20 = *(uint *)pCVar20 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar20);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CWeaponCSBase)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar7 + iVar9;
}
pCVar19 = (CWeaponCSBase *)this_00;
(**(code **)(*(int *)this_00 + 0x450))(this_00,iVar7,*(undefined4 *)(this + 0x1418));
if (this[0x1459] != (CWeaponCSBase)0x0) {
if (this[0x6c] == (CWeaponCSBase)0x0) {
pCVar20 = *(CBaseEdict **)(this + 0x30);
if (pCVar20 != (CBaseEdict *)0x0) {
*(uint *)pCVar20 = *(uint *)pCVar20 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar20);
*(undefined2 *)(iVar9 + 2) = 0;
pCVar19 = (CWeaponCSBase *)pCVar20;
}
}
else {
this[0x70] = (CWeaponCSBase)((byte)this[0x70] | 1);
}
this[0x1459] = (CWeaponCSBase)0x0;
}
}
uVar10 = *(uint *)(this_00 + 0x1cb0);
if (((uVar10 & 0x800) != 0) && (*(float *)(this + 0x1400) <= *(float *)(gpGlobals + 0xc))) {
pCVar19 = this;
cVar6 = (**(code **)(*(int *)this + 0x658))(this);
if (cVar6 != '\0') {
if (*(int *)(this + 0x1424) != -1) {
iVar9 = (**(code **)(*(int *)this + 0x560))(this);
iVar9 = CBaseCombatCharacter::GetAmmoCount(this_00,iVar9);
if (iVar9 == 0) {
this[0x145a] = (CWeaponCSBase)0x1;
}
}
cVar6 = CCSPlayer::HasShield();
if (cVar6 == '\0') {
(**(code **)(*(int *)this + 0x470))(this);
pCVar19 = this;
}
else {
SecondaryAttack(this);
pCVar19 = this;
}
*(uint *)(this_00 + 0x1cb0) = *(uint *)(this_00 + 0x1cb0) & 0xfffff7ff;
goto LAB_00441370;
}
uVar10 = *(uint *)(this_00 + 0x1cb0);
}
if (((uVar10 & 1) == 0) || (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x13fc))) {
if ((uVar10 & 0x2000) != 0) {
pCVar19 = this;
iVar9 = (**(code **)(*(int *)this + 0x510))(this);
if (((iVar9 != -1) && (this[0x1459] == (CWeaponCSBase)0x0)) &&
(*(float *)(this + 0x13fc) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x13fc))) {
pCVar19 = (CWeaponCSBase *)this_00;
cVar6 = CCSPlayer::IsShieldDrawn();
if (cVar6 == '\0') {
piVar11 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"weapon_reload",0,0);
if (piVar11 != (int *)0x0) {
pcVar3 = *(code **)(*piVar11 + 0x30);
uVar12 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
(*pcVar3)(piVar11,"userid",uVar12);
(**(code **)(*piVar11 + 0x2c))(piVar11,"manual",1);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
}
(**(code **)(*(int *)this + 0x468))(this);
pCVar19 = this;
}
goto LAB_00441370;
}
uVar10 = *(uint *)(this_00 + 0x1cb0);
}
if ((uVar10 & 0x801) == 0) {
if (this[0x14f0] != (CWeaponCSBase)0x0) {
this[0x14f0] = (CWeaponCSBase)0x0;
if (0xf < *(int *)(this_00 + 0x2850)) {
if (this_00[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar20 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar20 != (CBaseEdict *)0x0) {
*(uint *)pCVar20 = *(uint *)pCVar20 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar20);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseCombatCharacter)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x2850) = 0xf;
}
*(float *)(this + 0x14f8) = *(float *)(gpGlobals + 0xc) + 0.4;
}
this[0x145a] = (CWeaponCSBase)0x0;
iVar9 = CBaseCombatWeapon::GetWpnData((CBaseCombatWeapon *)this);
if (*(int *)(iVar9 + 0x894) == 0) {
if (*(int *)(this_00 + 0x2850) != 0) {
if (this_00[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar20 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar20 != (CBaseEdict *)0x0) {
*(uint *)pCVar20 = *(uint *)pCVar20 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar20);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseCombatCharacter)((byte)this_00[0x70] | 1);
}
*(undefined4 *)(this_00 + 0x2850) = 0;
}
}
else if ((0 < *(int *)(this_00 + 0x2850)) &&
(fVar1 = *(float *)(gpGlobals + 0xc),
*(float *)(this + 0x14f8) <= fVar1 && fVar1 != *(float *)(this + 0x14f8))) {
*(float *)(this + 0x14f8) = fVar1 + 0.0225;
iVar9 = *(int *)(this_00 + 0x2850);
if (this_00[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar20 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar20 != (CBaseEdict *)0x0) {
*(uint *)pCVar20 = *(uint *)pCVar20 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar20);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseCombatCharacter)((byte)this_00[0x70] | 1);
}
*(int *)(this_00 + 0x2850) = iVar9 + -1;
}
cVar6 = IsUseable(this);
/* try { // try from 00441473 to 0044178e has its CatchHandler @ 004417cb */
if (((cVar6 == '\0') &&
(*(float *)(this + 0x13fc) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x13fc))) ||
((*(int *)(this + 0x1420) != 0 ||
((uVar10 = (**(code **)(*(int *)this + 0x52c))(this), (uVar10 & 2) != 0 ||
(*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x13fc) ||
*(float *)(gpGlobals + 0xc) == *(float *)(this + 0x13fc))))))) {
(**(code **)(*(int *)this + 0x450))(this);
}
else {
piVar11 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"weapon_reload",0,0);
if (piVar11 != (int *)0x0) {
pcVar3 = *(code **)(*piVar11 + 0x30);
uVar12 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
(*pcVar3)(piVar11,"userid",uVar12);
(**(code **)(*piVar11 + 0x2c))(piVar11,"manual",0);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
}
(**(code **)(*(int *)this + 0x468))(this);
}
goto LAB_00440ea5;
}
goto LAB_00441370;
}
if (*(int *)(this + 0x1420) == 0) {
LAB_0044121e:
this[0x145a] = (CWeaponCSBase)0x1;
}
else {
pCVar19 = this;
iVar9 = (**(code **)(*(int *)this + 0x510))(this);
if (iVar9 == -1) {
iVar9 = (**(code **)(*(int *)this + 0x55c))(this);
pCVar19 = (CWeaponCSBase *)this_00;
iVar9 = CBaseCombatCharacter::GetAmmoCount(this_00,iVar9);
if (iVar9 == 0) goto LAB_0044121e;
}
}
if (((this_00[0x23e0] == (CBaseCombatCharacter)0x0) && (*(int *)(this_00 + 0x23bc) == 0)) &&
(pCVar19 = (CWeaponCSBase *)this_00, cVar6 = CCSPlayer::IsShieldDrawn(), cVar6 == '\0')) {
iVar9 = CBaseCombatWeapon::GetWpnData((CBaseCombatWeapon *)this);
if (*(int *)(iVar9 + 0x894) != 7) {
pcVar3 = *(code **)(*gameeventmanager + 0x1c);
cVar6 = (**(code **)(*(int *)this + 0x3c8))(this);
pcVar13 = "weapon_fire";
if (cVar6 == '\0') {
pcVar13 = "weapon_fire_on_empty";
}
piVar11 = (int *)(*pcVar3)(gameeventmanager,pcVar13,0,0);
if (piVar11 != (int *)0x0) {
pbVar2 = *(byte **)(this + 0x7c);
bVar16 = false;
if (pbVar2 == (byte *)0x0) {
local_40 = &DAT_00d539c2;
}
else {
iVar9 = 7;
bVar17 = false;
pbVar14 = pbVar2;
pbVar15 = (byte *)"weapon_";
do {
if (iVar9 == 0) break;
iVar9 = iVar9 + -1;
bVar16 = *pbVar14 < *pbVar15;
bVar17 = *pbVar14 == *pbVar15;
pbVar14 = pbVar14 + (uint)bVar18 * -2 + 1;
pbVar15 = pbVar15 + (uint)bVar18 * -2 + 1;
} while (bVar17);
local_40 = pbVar2 + 7;
if ((!bVar16 && !bVar17) != bVar16) {
local_40 = pbVar2;
}
}
pcVar3 = *(code **)(*piVar11 + 0x30);
uVar12 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
(*pcVar3)(piVar11,"userid",uVar12);
(**(code **)(*piVar11 + 0x3c))(piVar11,"weapon",local_40);
pcVar3 = *(code **)(*piVar11 + 0x30);
uVar12 = (**(code **)(*(int *)this + 0x638))(this);
(*pcVar3)(piVar11,"weaponid",uVar12);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
}
}
(**(code **)(*(int *)this + 0x46c))(this);
pCVar19 = this;
}
LAB_00441370:
iVar9 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar7 = ThreadGetCurrentId(pCVar19), iVar9 == iVar7)) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 == 0) {
return;
}
(**(code **)(local_34 + 0x54))(local_34,uVar4,uVar5,0,0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.