CBaseCombatWeapon::ItemPostFrame
0x00408bf0 · 1842 bytes · __thiscall
_ZN17CBaseCombatWeapon13ItemPostFrameEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseCombatWeapon::ItemPostFrame() */
void __thiscall CBaseCombatWeapon::ItemPostFrame(CBaseCombatWeapon *this)
{
CBaseEdict *pCVar1;
undefined4 uVar2;
undefined4 uVar3;
char cVar4;
CBaseCombatCharacter *this_00;
int iVar5;
uint uVar6;
int iVar7;
int iVar8;
float fVar9;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
iVar8 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/basecombatweapon_shared.cpp",0x68f,
&ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CBaseCombatWeapon::ItemPostFrame");
iVar8 = ___atan2f_finite;
}
uVar3 = local_20;
uVar2 = local_24;
iVar7 = _DAT_0105db00;
/* try { // try from 00408d2e to 00408d7c has its CatchHandler @ 00409388 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar7 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CBaseCombatWeapon::ItemPostFrame") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc08bb8,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00408ca4 to 00408cb9 has its CatchHandler @ 004093c2 */
this_00 = (CBaseCombatCharacter *)GetOwner(this);
if ((this_00 == (CBaseCombatCharacter *)0x0) ||
(cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar4 == '\0')) goto LAB_00408cc2;
fVar9 = 0.0;
if (((byte)this_00[0x1cb0] & 1) != 0) {
fVar9 = *(float *)(gpGlobals + 0x10) + *(float *)(this + 0x1444);
}
*(float *)(this + 0x1444) = fVar9;
/* try { // try from 00408dad to 00408e6f has its CatchHandler @ 004093c2 */
cVar4 = (**(code **)(*(int *)this + 0x548))(this);
if (cVar4 != '\0') {
(**(code **)(*(int *)this + 0x45c))(this);
}
if (*(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x1408) + 0.5) {
uVar6 = *(uint *)(this + 0x1404);
}
else {
uVar6 = 0;
if (*(int *)(this + 0x1404) != 0) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1404) = 0;
uVar6 = 0;
}
}
uVar6 = uVar6 | *(uint *)(this_00 + 0x1cb0);
*(uint *)(this_00 + 0x1cb0) = uVar6;
if (((uVar6 & 0x800) == 0) || (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x1400))) {
LAB_00408f30:
if (((uVar6 & 1) == 0) || (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x13fc)))
goto LAB_00408e70;
/* try { // try from 00408f59 to 00409156 has its CatchHandler @ 004093c2 */
iVar7 = GetFileWeaponInfoFromHandle(*(ushort *)(this + 0x1474));
/* try { // try from 004091a5 to 004091f4 has its CatchHandler @ 004093c2 */
if ((*(char *)(iVar7 + 0x858) == '\0') &&
(((cVar4 = (**(code **)(*(int *)this + 0x548))(this), cVar4 != '\0' &&
(*(int *)(this + 0x1420) < 1)) ||
((cVar4 = (**(code **)(*(int *)this + 0x548))(this), cVar4 == '\0' &&
(iVar7 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418)), iVar7 < 1))))
)) {
(**(code **)(*(int *)this + 0x454))(this);
goto LAB_00408e70;
}
if ((this_00[0x253] == (CBaseCombatCharacter)0x3) && (this[0x145b] == (CBaseCombatWeapon)0x0)) {
/* try { // try from 00409262 to 00409345 has its CatchHandler @ 004093c2 */
(**(code **)(*(int *)this + 0x4b8))(this,0,0);
fVar9 = *(float *)(gpGlobals + 0xc) + 0.2;
if (fVar9 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar9;
}
QueueAttack(this,0);
LAB_00408cc2:
iVar7 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar7 == iVar5)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar8 == 0) {
return;
}
(**(code **)(iVar8 + 0x54))(iVar8,uVar2,uVar3,0,0,0);
return;
}
(**(code **)(*(int *)this + 0x46c))(this);
}
else {
if ((-1 < *(int *)(this + 0x141c)) &&
(iVar7 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x141c)), iVar7 < 1)) {
if (*(float *)(this + 0x1430) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x1430)) {
(**(code **)(*(int *)this + 0x4b8))(this,0,0);
fVar9 = *(float *)(gpGlobals + 0xc) + 0.5;
*(float *)(this + 0x1430) = fVar9;
if (fVar9 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar9;
}
}
uVar6 = *(uint *)(this_00 + 0x1cb0);
goto LAB_00408f30;
}
if ((this_00[0x253] == (CBaseCombatCharacter)0x3) && (this[0x145c] == (CBaseCombatWeapon)0x0)) {
(**(code **)(*(int *)this + 0x4b8))(this,0,0);
fVar9 = *(float *)(gpGlobals + 0xc) + 0.2;
if (fVar9 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar9;
}
goto LAB_00408cc2;
}
(**(code **)(*(int *)this + 0x470))(this);
cVar4 = (**(code **)(*(int *)this + 0x54c))(this);
if ((cVar4 != '\0') && (*(int *)(this + 0x1424) < 1)) {
(**(code **)(*(int *)this_00 + 0x450))(this_00,1,*(undefined4 *)(this + 0x141c));
iVar7 = *(int *)(this + 0x1424);
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1424) = iVar7 + 1;
}
}
QueueAttack(this,0);
LAB_00408e70:
if (((((byte)this_00[0x1cb1] & 0x20) != 0) &&
(cVar4 = (**(code **)(*(int *)this + 0x548))(this), cVar4 != '\0')) &&
(this[0x1459] == (CBaseCombatWeapon)0x0)) {
(**(code **)(*(int *)this + 0x468))(this);
*(undefined4 *)(this + 0x1444) = 0;
}
if ((((*(uint *)(this_00 + 0x1cb0) & 0x2801) == 0) && (this[0x1459] == (CBaseCombatWeapon)0x0)) &&
(cVar4 = (**(code **)(*(int *)this + 0x438))(this), cVar4 == '\0')) {
(**(code **)(*(int *)this + 0x450))(this);
}
iVar7 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar7 == iVar5)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar8 != 0) {
(**(code **)(iVar8 + 0x54))(iVar8,uVar2,uVar3,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.