L L4D2node

CTerrorPlayer::GetWalkTopSpeed

0x004f2df0 · 471 bytes · __thiscall

_ZNK13CTerrorPlayer15GetWalkTopSpeedEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::GetWalkTopSpeed() const */

longdouble __thiscall CTerrorPlayer::GetWalkTopSpeed(CTerrorPlayer *this)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  int *piVar4;
  undefined *puVar5;
  longdouble lVar6;
  float fVar7;
  
  if (this[0x104] != (CTerrorPlayer)0x0) {
LAB_004f2e5b:
    lVar6 = (longdouble)GetRunTopSpeed(this);
    return lVar6;
  }
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar2 = IsASurvivorTeam(iVar3);
  if (cVar2 == '\0') {
    iVar3 = (**(code **)(*(int *)this + 0x544))(this);
    if (iVar3 != 3) {
      if (iVar3 == 8) {
        uVar1 = *(uint *)(this + 0x30bc);
        if (((uVar1 != 0xffffffff) &&
            (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
           ((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
            ((piVar4 = *(int **)(puVar5 + 4), piVar4 != (int *)0x0 &&
             (lVar6 = (longdouble)(**(code **)(*piVar4 + 0x36c))(piVar4), 0.0 <= (float)lVar6))))))
        {
          uVar1 = *(uint *)(this + 0x30bc);
          if ((uVar1 == 0xffffffff) ||
             ((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc ||
              (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)))) {
            piVar4 = (int *)0x0;
          }
          else {
            piVar4 = *(int **)(puVar5 + 4);
          }
                    /* WARNING: Could not recover jumptable at 0x004f2f28. Too many branches */
                    /* WARNING: Treating indirect jump as call */
          lVar6 = (longdouble)(**(code **)(*piVar4 + 0x36c))();
          return lVar6;
        }
        fVar7 = *(float *)(ZombieHulkWalkSpeed._28_4_ + 0x2c);
      }
      else {
        fVar7 = *(float *)(ZombieWalkSpeed._28_4_ + 0x2c);
      }
      goto LAB_004f2f4a;
    }
  }
  else {
    uVar1 = *(uint *)(this + 0x33c4);
    if (((((uVar1 != 0xffffffff) &&
          (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) ||
       (iVar3 = GetStaggerDir(this), iVar3 != 0)) goto LAB_004f2e5b;
    if ((this[0x3278] == (CTerrorPlayer)0x0) && (this[0x32fc] != (CTerrorPlayer)0x0)) {
      lVar6 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
      if (((float)lVar6 <= 0.0) && (*(int *)(this + 0x100) < 2)) {
        fVar7 = *(float *)(SurvivorFumesWalkSpeed._28_4_ + 0x2c);
        goto LAB_004f2f4a;
      }
      if (this[0x32fc] != (CTerrorPlayer)0x0) {
        fVar7 = *(float *)(SurvivorLimpWalkSpeed._28_4_ + 0x2c);
        goto LAB_004f2f4a;
      }
    }
  }
  fVar7 = 85.0;
LAB_004f2f4a:
  return (longdouble)fVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)