CTerrorPlayer::GetIdealViewDistance
0x004f3a40 · 1469 bytes · __thiscall
_ZNK13CTerrorPlayer20GetIdealViewDistanceEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetIdealViewDistance() const */
longdouble __thiscall CTerrorPlayer::GetIdealViewDistance(CTerrorPlayer *this)
{
uint uVar1;
uint uVar2;
int *piVar3;
char cVar4;
int iVar5;
CTongue *this_00;
undefined4 uVar6;
undefined *puVar7;
longdouble lVar8;
float fVar9;
iVar5 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
if (this[0x39f1] != (CTerrorPlayer)0x0) goto LAB_004f3ce0;
if ((this[0x33dc] != (CTerrorPlayer)0x0) ||
((((uVar1 = *(uint *)(this + 0x33c4), uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
((*(int *)(puVar7 + 4) != 0 &&
(lVar8 = (longdouble)IntervalTimer::Now(), 1.0 < (float)lVar8 - *(float *)(this + 0x33cc)))))
)) {
fVar9 = -100.0;
goto LAB_004f3a78;
}
uVar1 = *(uint *)(this + 0x3e64);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) ||
(((((uVar1 = *(uint *)(this + 0x3e68), uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) ||
((((((uVar1 = *(uint *)(this + 0x3e48), uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) ||
(((((uVar2 = *(uint *)(this + 0x3ee0), uVar2 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) ||
((((uVar2 = *(uint *)(this + 0x3edc), uVar2 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)))))) ||
(((uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))))) ||
(((uVar1 = *(uint *)(this + 0x3e44), uVar1 != 0xffffffff &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))))))))) {
LAB_004f3d5b:
fVar9 = -86.0;
goto LAB_004f3a78;
}
uVar1 = *(uint *)(this + 0x2a4c);
if (((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) ||
(iVar5 - 0x211U < 2)) {
LAB_004f3dab:
fVar9 = -240.0;
goto LAB_004f3a78;
}
fVar9 = -86.0;
if (iVar5 == 0x303) goto LAB_004f3a78;
cVar4 = (**(code **)(*(int *)this + 0x7e8))(this);
if (((cVar4 == '\0') || (iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar5 != 3)) ||
(iVar5 = (**(code **)(*(int *)this + 0x544))(this), iVar5 != 8)) {
iVar5 = GetStaggerDir(this);
if ((iVar5 != 0) && (iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar5 == 3)) {
LAB_004f3ce0:
return (longdouble)-64.0;
}
cVar4 = IsPerformingActionOnSomeoneElse(this,0);
if (cVar4 == '\0') {
cVar4 = IsPerformingActionOnSelf(this,0);
if (cVar4 != '\0') goto LAB_004f3ce0;
uVar1 = *(uint *)(this + 0x2e28);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (fVar9 = -64.0, *(int *)(puVar7 + 4) != 0))
goto LAB_004f3a78;
cVar4 = CBaseCombatCharacter::IsA((CBaseCombatCharacter *)this,1);
if (cVar4 == '\0') {
cVar4 = CBaseCombatCharacter::IsA((CBaseCombatCharacter *)this,2);
if (cVar4 == '\0') {
cVar4 = CBaseCombatCharacter::IsA((CBaseCombatCharacter *)this,3);
fVar9 = 0.0;
if (cVar4 != '\0') goto LAB_004f3a78;
cVar4 = CBaseCombatCharacter::IsA((CBaseCombatCharacter *)this,6);
if (cVar4 == '\0') {
uVar6 = CMultiPlayerAnimState::GetMainActivity
(*(CMultiPlayerAnimState **)(this + 0x2910));
cVar4 = IsMotionControlledXY(this,uVar6);
if (((cVar4 != '\0') ||
(iVar5 = CMultiPlayerAnimState::GetMainActivity
(*(CMultiPlayerAnimState **)(this + 0x2910)), iVar5 == 0x20e)) ||
(iVar5 == 0x2fa)) {
cVar4 = CBaseCombatCharacter::IsA((CBaseCombatCharacter *)this,8);
fVar9 = -64.0;
if (cVar4 != '\0') {
fVar9 = -96.0;
}
goto LAB_004f3a78;
}
if (*(float *)(this + 0x401c) < *(float *)(gpGlobals + 0xc) ||
*(float *)(this + 0x401c) == *(float *)(gpGlobals + 0xc)) goto LAB_004f3ea6;
}
else {
uVar1 = *(uint *)(this + 0x30bc);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)
) && ((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
((piVar3 = *(int **)(puVar7 + 4), piVar3 != (int *)0x0 &&
(cVar4 = (**(code **)(*piVar3 + 0x354))(piVar3), cVar4 != '\0'))))))
goto LAB_004f3dab;
cVar4 = IsPummeling(this);
if (cVar4 == '\0') goto LAB_004f3ea6;
}
goto LAB_004f3c8d;
}
if (((((*(int *)(this + 0x4018) == 1) &&
(uVar1 = *(uint *)(this + 0x30bc), uVar1 != 0xffffffff)) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(piVar3 = *(int **)(puVar7 + 4), piVar3 != (int *)0x0)))) &&
(cVar4 = (**(code **)(*piVar3 + 0x354))(piVar3), cVar4 != '\0')) goto LAB_004f3c8d;
}
else {
uVar1 = *(uint *)(this + 0x30bc);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
(((*(int *)(puVar7 + 4) != 0 &&
(this_00 = (CTongue *)
__dynamic_cast(*(int *)(puVar7 + 4),&CBaseAbility::typeinfo,
&CTongue::typeinfo,0), this_00 != (CTongue *)0x0)) &&
(cVar4 = CTongue::IsTongueThirdPerson(this_00), cVar4 != '\0')))))) goto LAB_004f3ce0;
}
LAB_004f3ea6:
fVar9 = 0.0;
goto LAB_004f3a78;
}
if (*(int *)(this + 0x2b44) == 10) goto LAB_004f3d5b;
}
LAB_004f3c8d:
fVar9 = -128.0;
LAB_004f3a78:
return (longdouble)fVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.