L L4D2node

CTerrorGameMovement::OnLadder

0x004f8bb0 · 957 bytes · __thiscall

_ZN19CTerrorGameMovement8OnLadderER10CGameTrace

Decompiled

undefined (2 params)

/* CTerrorGameMovement::OnLadder(CGameTrace&) */

bool __thiscall CTerrorGameMovement::OnLadder(CTerrorGameMovement *this,CGameTrace *param_1)

{
  int *piVar1;
  uint uVar2;
  char cVar3;
  char cVar4;
  int iVar5;
  CBaseEntity *pCVar6;
  undefined *puVar7;
  int iVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if ((((*(float *)(param_1 + 0x2c) != 1.0) &&
       (iVar5 = CTerrorPlayer::GetStaggerDir(*(CTerrorPlayer **)(this + 0x810)), iVar5 == 0)) &&
      (cVar3 = CTerrorPlayer::IsAbleToMove(*(CTerrorPlayer **)(this + 0x810)), cVar3 != '\0')) &&
     ((iVar5 = CMultiPlayerAnimState::GetMainActivity
                         (*(CMultiPlayerAnimState **)(*(int *)(this + 0x810) + 0x2910)),
      5 < iVar5 - 0x209U &&
      (cVar3 = CCSGameMovement::OnLadder((CCSGameMovement *)this,param_1), cVar3 != '\0')))) {
    if ((*(int *)(param_1 + 0x4c) == 0) ||
       (pCVar6 = (CBaseEntity *)
                 __dynamic_cast(*(int *)(param_1 + 0x4c),&CBaseEntity::typeinfo,
                                &CFuncSimpleLadder::typeinfo,0), pCVar6 == (CBaseEntity *)0x0)) {
      iVar5 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 4));
      cVar4 = IsASurvivorTeam(iVar5);
      if (cVar4 != '\0') {
        iVar5 = _V_strcmp(*(char **)(param_1 + 0x3c),"TOOLS/CLIMB_VERSUS");
        if (iVar5 == 0) {
          return false;
        }
        iVar5 = _V_strcmp(*(char **)(param_1 + 0x3c),"noclimb");
        if (iVar5 == 0) {
          return false;
        }
      }
    }
    else {
      iVar5 = CBaseEntity::GetTeamNumber(pCVar6);
      if (iVar5 != 0) {
        iVar5 = CBaseEntity::GetTeamNumber(pCVar6);
        iVar8 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 4));
        if (iVar5 != iVar8) {
          return false;
        }
      }
      local_34 = *(float *)(pCVar6 + 0x440);
      local_30 = *(float *)(pCVar6 + 0x444);
      local_2c = *(float *)(pCVar6 + 0x448);
      local_28 = *(float *)(param_1 + 0x18);
      local_24 = *(float *)(param_1 + 0x1c);
      local_20 = *(float *)(param_1 + 0x20);
      if ((local_2c < 1.0) && (local_20 < 1.0)) {
        local_20 = 0.0;
        local_2c = 0.0;
        VectorNormalize((Vector *)&local_34);
        VectorNormalize((Vector *)&local_28);
        if ((local_2c < 1.0) &&
           (local_24 * local_30 + local_28 * local_34 + local_2c * local_20 < 0.9)) {
          return false;
        }
      }
    }
    piVar1 = *(int **)(this + 4);
    pCVar6 = (CBaseEntity *)0x0;
    if (piVar1 != (int *)0x0) {
      cVar4 = (**(code **)(*piVar1 + 0x16c))(piVar1);
      pCVar6 = *(CBaseEntity **)(this + 4);
      if (cVar4 != '\0') {
        if ((pCVar6 == (CBaseEntity *)0x0) ||
           (cVar4 = (**(code **)(*(int *)pCVar6 + 0x16c))(pCVar6), cVar4 == '\0')) {
          pCVar6 = (CBaseEntity *)0x0;
        }
        uVar2 = *(uint *)(pCVar6 + 0x33c4);
        if ((((uVar2 != 0xffffffff) &&
             (puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc))
            && (*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
          return false;
        }
        pCVar6 = *(CBaseEntity **)(this + 4);
      }
    }
    if (pCVar6[0x186] == (CBaseEntity)0x9) {
      return (bool)cVar3;
    }
    iVar5 = CBaseEntity::GetGroundEntity(pCVar6);
    if (iVar5 == 0) {
      return (bool)cVar3;
    }
    AngleVectors((QAngle *)(*(int *)(this + 8) + 0x4c),(Vector *)&local_28);
    if (ABS(local_20) != 1.0) {
      fVar9 = SQRT(local_28 * local_28 + local_24 * local_24);
      fVar10 = 0.0;
      if (fVar9 == 0.0) {
        fVar9 = 0.0;
        local_28 = 0.0;
      }
      else {
        fVar9 = 1.0 / fVar9;
        local_28 = local_28 * fVar9;
        fVar9 = fVar9 * local_24;
      }
      fVar11 = -*(float *)(param_1 + 0x1c);
      fVar12 = -*(float *)(param_1 + 0x18);
      fVar13 = SQRT(fVar12 * fVar12 + fVar11 * fVar11);
      if (fVar13 == 0.0) {
        fVar12 = 0.0;
      }
      else {
        fVar13 = 1.0 / fVar13;
        fVar12 = fVar12 * fVar13;
        fVar10 = fVar13 * fVar11;
      }
      return *(float *)(ZombieMinLadderMountDot._28_4_ + 0x2c) <= fVar10 * fVar9 + fVar12 * local_28
      ;
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)