CTerrorPlayer::CanAttack
0x004f3230 · 493 bytes · __thiscall
_ZNK13CTerrorPlayer9CanAttackEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::CanAttack() const */
undefined4 __thiscall CTerrorPlayer::CanAttack(CTerrorPlayer *this)
{
uint uVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
undefined *puVar5;
float fVar6;
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if ((((((cVar2 == '\0') ||
(fVar6 = *(float *)(ZombieRoundStartAttackPrevention._28_4_ + 0x2c) +
*(float *)(this + 0x30cc),
fVar6 < *(float *)(gpGlobals + 0xc) || fVar6 == *(float *)(gpGlobals + 0xc))) &&
((iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar3 != 3 ||
((iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 != 3 ||
(((byte)this[0x150] & 1) != 0)))))) && (this[0x33dc] == (CTerrorPlayer)0x0)) &&
((((cVar2 = IsGettingUp(this), cVar2 == '\0' || (*(int *)(this + 0x3f28) != 2)) &&
(iVar3 = GetStaggerDir(this), iVar3 == 0)) &&
(((uVar1 = *(uint *)(this + 0x3e68), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))))))) &&
(((((uVar1 = *(uint *)(this + 0x3ee0), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)) &&
((((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)))))) {
uVar4 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
cVar2 = IsMotionControlledXY(this,uVar4);
if (((cVar2 == '\0') && (cVar2 = IsPerformingAction(this,10), cVar2 == '\0')) &&
(uVar4 = IsPerformingAction(this,0xb), (char)uVar4 == '\0')) {
iVar3 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
if (0x208 < iVar3) {
if (iVar3 < 0x20f) {
return uVar4;
}
if (iVar3 == 0x303) {
return uVar4;
}
}
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.