ApplyMultiDamage
0x004c80a0 · 172 bytes · unknown
_Z16ApplyMultiDamagev
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ApplyMultiDamage() */
void ApplyMultiDamage(void)
{
undefined *puVar1;
undefined *puVar2;
undefined4 uVar3;
CBaseEntity *this;
puVar2 = g_pEntityList;
if ((((_DAT_00f9e2e0 != 0xffffffff) &&
(puVar1 = g_pEntityList + (_DAT_00f9e2e0 & 0xfff) * 0x10, puVar1 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar1 + 8) == _DAT_00f9e2e0 >> 0xc)) && (*(int *)(puVar1 + 4) != 0)) {
uVar3 = 0;
if (*(int *)(te + 0x10) < 1) {
uVar3 = *(undefined4 *)(te + 0xc);
}
*(undefined4 *)(te + 0xc) = 0;
this = (CBaseEntity *)0x0;
if (((_DAT_00f9e2e0 != 0xffffffff) &&
(puVar2 = puVar2 + (_DAT_00f9e2e0 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == _DAT_00f9e2e0 >> 0xc)) {
this = *(CBaseEntity **)(puVar2 + 4);
}
CBaseEntity::TakeDamage(this,(CTakeDamageInfo *)&g_MultiDamage);
*(undefined4 *)(te + 0xc) = uVar3;
ClearMultiDamage();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.