L L4D2node

ApplyMultiDamage

0x004c80a0 · 172 bytes · unknown

_Z16ApplyMultiDamagev

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ApplyMultiDamage() */

void ApplyMultiDamage(void)

{
  undefined *puVar1;
  undefined *puVar2;
  undefined4 uVar3;
  CBaseEntity *this;
  
  puVar2 = g_pEntityList;
  if ((((_DAT_00f9e2e0 != 0xffffffff) &&
       (puVar1 = g_pEntityList + (_DAT_00f9e2e0 & 0xfff) * 0x10, puVar1 != (undefined *)0xfffffffc))
      && (*(uint *)(puVar1 + 8) == _DAT_00f9e2e0 >> 0xc)) && (*(int *)(puVar1 + 4) != 0)) {
    uVar3 = 0;
    if (*(int *)(te + 0x10) < 1) {
      uVar3 = *(undefined4 *)(te + 0xc);
    }
    *(undefined4 *)(te + 0xc) = 0;
    this = (CBaseEntity *)0x0;
    if (((_DAT_00f9e2e0 != 0xffffffff) &&
        (puVar2 = puVar2 + (_DAT_00f9e2e0 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar2 + 8) == _DAT_00f9e2e0 >> 0xc)) {
      this = *(CBaseEntity **)(puVar2 + 4);
    }
    CBaseEntity::TakeDamage(this,(CTakeDamageInfo *)&g_MultiDamage);
    *(undefined4 *)(te + 0xc) = uVar3;
    ClearMultiDamage();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)