CTriggerTraceEnum::EnumEntity
0x005b3490 · 217 bytes · __thiscall
_ZN17CTriggerTraceEnum10EnumEntityEP13IHandleEntity
Decompiled
undefined (2 params)
/* CTriggerTraceEnum::EnumEntity(IHandleEntity*) */
undefined4 __thiscall CTriggerTraceEnum::EnumEntity(CTriggerTraceEnum *this,IHandleEntity *param_1)
{
uint uVar1;
int *piVar2;
uint *puVar3;
int iVar4;
CTakeDamageInfo *pCVar5;
undefined1 local_70 [44];
float local_44;
pCVar5 = (CTakeDamageInfo *)0x0;
puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar1 = *puVar3;
if (((uVar1 != 0xffffffff) &&
(iVar4 = (uVar1 & 0xfff) * 0x10, *(uint *)(gEntList + iVar4 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(gEntList + iVar4 + 4), piVar2 != (int *)0x0)) {
pCVar5 = (CTakeDamageInfo *)(**(code **)(*piVar2 + 0x18))(piVar2);
}
if ((pCVar5[0x1b6] == (CTakeDamageInfo)0x0) || ((*(ushort *)(pCVar5 + 0x1b4) & 4) != 0)) {
(**(code **)(*enginetrace + 0xc))
(enginetrace,*(undefined4 *)(this + 0x14),*(undefined4 *)(this + 0x10),param_1,
local_70);
if (local_44 < 1.0) {
CBaseEntity::DispatchTraceAttack(pCVar5,(Vector *)(this + 0x18),(CGameTrace *)(this + 4));
ApplyMultiDamage();
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.