L L4D2node

ComputeInterveningImpacts

0x00529a30 · 772 bytes · __cdecl

_Z25ComputeInterveningImpactsRK22BulletGroupTraceInfo_tRK17BulletTraceInfo_tRK10CGameTrace

Decompiled

undefined (3 params)

/* ComputeInterveningImpacts(BulletGroupTraceInfo_t const&, BulletTraceInfo_t const&, CGameTrace
   const&) */

void ComputeInterveningImpacts
               (BulletGroupTraceInfo_t *param_1,BulletTraceInfo_t *param_2,CGameTrace *param_3)

{
  float fVar1;
  int iVar2;
  int *piVar3;
  longdouble lVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float local_84;
  int *local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_28;
  
  if (param_2[0x9a] == (BulletTraceInfo_t)0x0) goto LAB_00529a5b;
  local_68 = *(undefined4 *)(param_1 + 8);
  local_7c = (int *)0x0;
  local_64 = *(undefined4 *)(param_1 + 0xc);
  local_78 = 0.0;
  local_60 = *(undefined4 *)(param_1 + 0x10);
  local_74 = 0.0;
  local_5c = *(undefined4 *)(param_3 + 0xc);
  local_70 = 0.0;
  local_58 = *(undefined4 *)(param_3 + 0x10);
  local_84 = 0.0;
  local_54 = *(undefined4 *)(param_3 + 0x14);
  local_6c = 3.4028235e+38;
  ForEachTerrorPlayer<ClipTraceToTongue>((ClipTraceToTongue *)&local_7c);
  piVar3 = local_7c;
  if ((local_7c == (int *)0x0) || (*(float *)(TongueBulletRadius._28_4_ + 0x2c) <= local_6c))
  goto LAB_00529a5b;
  iVar2 = *(int *)(param_1 + 4);
  fVar6 = (float)*(int *)(iVar2 + 0x9cc);
  fVar5 = SQRT((local_70 - *(float *)(param_1 + 0x10)) * (local_70 - *(float *)(param_1 + 0x10)) +
               (local_78 - *(float *)(param_1 + 8)) * (local_78 - *(float *)(param_1 + 8)) +
               (local_74 - *(float *)(param_1 + 0xc)) * (local_74 - *(float *)(param_1 + 0xc)));
  fVar7 = fVar6;
  if (fVar5 != 0.0) {
    lVar4 = (longdouble)__pow_finite((double)*(float *)(iVar2 + 0x9d4),(double)(fVar5 * 0.002));
    fVar1 = *(float *)(iVar2 + 0xc58);
    fVar8 = (float)lVar4;
    fVar7 = fVar8;
    if ((fVar1 < fVar5) && (0.0 < fVar1)) {
      fVar7 = local_84;
      if (*(float *)(iVar2 + 0x9d0) < fVar5) goto LAB_00529c98;
      lVar4 = (longdouble)Gain((fVar5 - fVar1) / (fVar1 - *(float *)(iVar2 + 0x9d0)) + 1.0,0.8);
      fVar7 = (float)lVar4;
      fVar6 = fVar6 * fVar8;
      piVar3 = local_7c;
    }
    fVar7 = fVar6 * fVar7;
  }
LAB_00529c98:
  (**(code **)(*piVar3 + 0x398))(piVar3,*(undefined4 *)param_1,fVar7,2,&local_78,param_2 + 0x5c);
LAB_00529a5b:
  ClearMultiDamage();
  CTakeDamageInfo::CTakeDamageInfo
            ((CTakeDamageInfo *)&local_7c,*(CBaseEntity **)param_1,*(CBaseEntity **)param_1,
             (float)*(int *)(*(int *)(param_1 + 4) + 0x9cc),*(int *)(param_1 + 0x24),0);
  CalculateBulletDamageForce
            ((CTakeDamageInfo *)&local_7c,*(int *)(*(int *)(param_1 + 4) + 0x850),
             (Vector *)(param_2 + 0x5c),(Vector *)(param_3 + 0xc),1.0);
  local_28 = *(undefined4 *)(*(int *)(param_1 + 4) + 0x850);
  CBaseEntity::TraceAttackToTriggers
            (*(CBaseEntity **)param_1,(CTakeDamageInfo *)&local_7c,(Vector *)(param_1 + 8),
             (Vector *)(param_3 + 0xc),(Vector *)(param_2 + 0x5c));
  ApplyMultiDamage();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)