ComputeInterveningImpacts
0x00529a30 · 772 bytes · __cdecl
_Z25ComputeInterveningImpactsRK22BulletGroupTraceInfo_tRK17BulletTraceInfo_tRK10CGameTrace
Decompiled
undefined (3 params)
/* ComputeInterveningImpacts(BulletGroupTraceInfo_t const&, BulletTraceInfo_t const&, CGameTrace
const&) */
void ComputeInterveningImpacts
(BulletGroupTraceInfo_t *param_1,BulletTraceInfo_t *param_2,CGameTrace *param_3)
{
float fVar1;
int iVar2;
int *piVar3;
longdouble lVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float local_84;
int *local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_28;
if (param_2[0x9a] == (BulletTraceInfo_t)0x0) goto LAB_00529a5b;
local_68 = *(undefined4 *)(param_1 + 8);
local_7c = (int *)0x0;
local_64 = *(undefined4 *)(param_1 + 0xc);
local_78 = 0.0;
local_60 = *(undefined4 *)(param_1 + 0x10);
local_74 = 0.0;
local_5c = *(undefined4 *)(param_3 + 0xc);
local_70 = 0.0;
local_58 = *(undefined4 *)(param_3 + 0x10);
local_84 = 0.0;
local_54 = *(undefined4 *)(param_3 + 0x14);
local_6c = 3.4028235e+38;
ForEachTerrorPlayer<ClipTraceToTongue>((ClipTraceToTongue *)&local_7c);
piVar3 = local_7c;
if ((local_7c == (int *)0x0) || (*(float *)(TongueBulletRadius._28_4_ + 0x2c) <= local_6c))
goto LAB_00529a5b;
iVar2 = *(int *)(param_1 + 4);
fVar6 = (float)*(int *)(iVar2 + 0x9cc);
fVar5 = SQRT((local_70 - *(float *)(param_1 + 0x10)) * (local_70 - *(float *)(param_1 + 0x10)) +
(local_78 - *(float *)(param_1 + 8)) * (local_78 - *(float *)(param_1 + 8)) +
(local_74 - *(float *)(param_1 + 0xc)) * (local_74 - *(float *)(param_1 + 0xc)));
fVar7 = fVar6;
if (fVar5 != 0.0) {
lVar4 = (longdouble)__pow_finite((double)*(float *)(iVar2 + 0x9d4),(double)(fVar5 * 0.002));
fVar1 = *(float *)(iVar2 + 0xc58);
fVar8 = (float)lVar4;
fVar7 = fVar8;
if ((fVar1 < fVar5) && (0.0 < fVar1)) {
fVar7 = local_84;
if (*(float *)(iVar2 + 0x9d0) < fVar5) goto LAB_00529c98;
lVar4 = (longdouble)Gain((fVar5 - fVar1) / (fVar1 - *(float *)(iVar2 + 0x9d0)) + 1.0,0.8);
fVar7 = (float)lVar4;
fVar6 = fVar6 * fVar8;
piVar3 = local_7c;
}
fVar7 = fVar6 * fVar7;
}
LAB_00529c98:
(**(code **)(*piVar3 + 0x398))(piVar3,*(undefined4 *)param_1,fVar7,2,&local_78,param_2 + 0x5c);
LAB_00529a5b:
ClearMultiDamage();
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,*(CBaseEntity **)param_1,*(CBaseEntity **)param_1,
(float)*(int *)(*(int *)(param_1 + 4) + 0x9cc),*(int *)(param_1 + 0x24),0);
CalculateBulletDamageForce
((CTakeDamageInfo *)&local_7c,*(int *)(*(int *)(param_1 + 4) + 0x850),
(Vector *)(param_2 + 0x5c),(Vector *)(param_3 + 0xc),1.0);
local_28 = *(undefined4 *)(*(int *)(param_1 + 4) + 0x850);
CBaseEntity::TraceAttackToTriggers
(*(CBaseEntity **)param_1,(CTakeDamageInfo *)&local_7c,(Vector *)(param_1 + 8),
(Vector *)(param_3 + 0xc),(Vector *)(param_2 + 0x5c));
ApplyMultiDamage();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.