L L4D2node

ConVar::~ConVar

0x00247160 · 57 bytes · __thiscall

_ZN6ConVarD1Ev

Decompiled

undefined (1 param)

/* ConVar::~ConVar() */

void __thiscall ConVar::~ConVar(ConVar *this)

{
  *(undefined ***)this = &PTR__ConVar_002cbb68;
  *(undefined ***)(this + 0x18) = &PTR_SetValue_002cbbd8;
  if (*(void **)(this + 0x24) != (void *)0x0) {
    operator_delete__(*(void **)(this + 0x24));
    *(undefined4 *)(this + 0x24) = 0;
  }
  *(undefined ***)this = &PTR__ConCommandBase_002cbac8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)