_GLOBAL__sub_I_sv_maxupdaterate
0x000a0320 · 1274 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_sv_maxupdaterate(void)
{
vec2_origin._0_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_timeout,"sv_timeout","65",0,
"After this many seconds without a message from a client, the client is dropped");
__cxa_atexit(ConVar::~ConVar,sv_timeout,&__dso_handle);
ConVar::ConVar((ConVar *)sv_maxrate,"sv_maxrate","0",0x82000,
"Max bandwidth rate allowed on server, 0 == unlimited",true,0.0,true,30000.0);
__cxa_atexit(ConVar::~ConVar,sv_maxrate,&__dso_handle);
ConVar::ConVar((ConVar *)sv_minrate,"sv_minrate","5000",0x82000,
"Min bandwidth rate allowed on server, 0 == unlimited",true,0.0,true,30000.0);
__cxa_atexit(ConVar::~ConVar,sv_minrate,&__dso_handle);
ConVar::ConVar((ConVar *)sv_maxupdaterate,"sv_maxupdaterate","60",0x2000,
"Maximum updates per second that the server will allow");
__cxa_atexit(ConVar::~ConVar,sv_maxupdaterate,&__dso_handle);
ConVar::ConVar((ConVar *)sv_minupdaterate,"sv_minupdaterate","10",0x2000,
"Minimum updates per second that the server will allow");
__cxa_atexit(ConVar::~ConVar,sv_minupdaterate,&__dso_handle);
ConVar::ConVar((ConVar *)sv_stressbots,"sv_stressbots","0",2,
"If set to 1, the server calculates data and fills packets to bots. Used for perf testing."
);
__cxa_atexit(ConVar::~ConVar,sv_stressbots,&__dso_handle);
ConVar::ConVar((ConVar *)sv_allowdownload,"sv_allowdownload","1",0,
"Allow clients to download files");
__cxa_atexit(ConVar::~ConVar,sv_allowdownload,&__dso_handle);
ConVar::ConVar((ConVar *)sv_allowupload,"sv_allowupload","1",0,
"Allow clients to upload customizations files");
__cxa_atexit(ConVar::~ConVar,sv_allowupload,&__dso_handle);
ConVar::ConVar((ConVar *)sv_sendtables,"sv_sendtables","0",2,"Force full sendtable sending path.")
;
__cxa_atexit(ConVar::~ConVar,sv_sendtables,&__dso_handle);
ConVar::ConVar((ConVar *)ss_voice_hearpartner,"ss_voice_hearpartner","0",0,
"Route voice between splitscreen players on same system.");
__cxa_atexit(ConVar::~ConVar,ss_voice_hearpartner,&__dso_handle);
ConVar::ConVar((ConVar *)sv_quota_stringcmdspersecond,"sv_quota_stringcmdspersecond","1024",
0x80000,
"How many string commands per second clients are allowed to submit, 0 to disallow all string commands"
);
__cxa_atexit(ConVar::~ConVar,sv_quota_stringcmdspersecond,&__dso_handle);
ConVar::ConVar((ConVar *)net_showreliablesounds,"net_showreliablesounds","0",0x4000);
__cxa_atexit(ConVar::~ConVar,net_showreliablesounds,&__dso_handle);
ConVar::ConVar((ConVar *)sv_maxclientframes,"sv_maxclientframes","128",0);
__cxa_atexit(ConVar::~ConVar,sv_maxclientframes,&__dso_handle);
ConVar::ConVar((ConVar *)sv_extra_client_connect_time,"sv_extra_client_connect_time","15.0",0,
"Seconds after client connect during which extra frames are buffered to prevent non-delta\'d update"
);
__cxa_atexit(ConVar::~ConVar,sv_extra_client_connect_time,&__dso_handle);
ConVar::ConVar((ConVar *)sv_sound_discardextraunreliable,"sv_sound_discardextraunreliable","1",0);
__cxa_atexit(ConVar::~ConVar,sv_sound_discardextraunreliable,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.