L L4D2node

_GLOBAL__sub_I_g_CoreDispNeighborOrientationMap

0x000955b0 · 567 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_CoreDispNeighborOrientationMap(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  g_DispLMAlpha = 0;
  DAT_0039eb74 = 0;
  DAT_0039eb78 = 0;
  DAT_0039eb7c = 0;
  _DAT_0039eb80 = 0;
  __cxa_atexit(CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>>::~CUtlVector,&g_DispLMAlpha,
               &__dso_handle);
  g_DispLightmapSamplePositions = 0;
  DAT_0039eb64 = 0;
  DAT_0039eb68 = 0;
  _DAT_0039eb6c = 0;
  __cxa_atexit(CUtlVector<unsigned_char,CHunkMemory<unsigned_char>>::~CUtlVector,
               &g_DispLightmapSamplePositions,&__dso_handle);
  g_DispGroups = 0;
  DAT_0039eb50 = 0;
  DAT_0039eb54 = 0;
  DAT_0039eb58 = 0;
  _DAT_0039eb5c = 0;
  __cxa_atexit(CUtlVector<CDispGroup*,CUtlMemory<CDispGroup*,int>>::~CUtlVector,&g_DispGroups,
               &__dso_handle);
  ConVar::ConVar((ConVar *)r_DrawDisp,"r_DrawDisp","1",0x4000,
                 "Toggles rendering of displacment maps");
  __cxa_atexit(ConVar::~ConVar,r_DrawDisp,&__dso_handle);
  ConVar::ConVar((ConVar *)r_DispWalkable,"r_DispWalkable","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,r_DispWalkable,&__dso_handle);
  ConVar::ConVar((ConVar *)r_DispBuildable,"r_DispBuildable","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,r_DispBuildable,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)