_GLOBAL__sub_I_g_CoreDispNeighborOrientationMap
0x000955b0 · 567 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_g_CoreDispNeighborOrientationMap(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
g_DispLMAlpha = 0;
DAT_0039eb74 = 0;
DAT_0039eb78 = 0;
DAT_0039eb7c = 0;
_DAT_0039eb80 = 0;
__cxa_atexit(CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>>::~CUtlVector,&g_DispLMAlpha,
&__dso_handle);
g_DispLightmapSamplePositions = 0;
DAT_0039eb64 = 0;
DAT_0039eb68 = 0;
_DAT_0039eb6c = 0;
__cxa_atexit(CUtlVector<unsigned_char,CHunkMemory<unsigned_char>>::~CUtlVector,
&g_DispLightmapSamplePositions,&__dso_handle);
g_DispGroups = 0;
DAT_0039eb50 = 0;
DAT_0039eb54 = 0;
DAT_0039eb58 = 0;
_DAT_0039eb5c = 0;
__cxa_atexit(CUtlVector<CDispGroup*,CUtlMemory<CDispGroup*,int>>::~CUtlVector,&g_DispGroups,
&__dso_handle);
ConVar::ConVar((ConVar *)r_DrawDisp,"r_DrawDisp","1",0x4000,
"Toggles rendering of displacment maps");
__cxa_atexit(ConVar::~ConVar,r_DrawDisp,&__dso_handle);
ConVar::ConVar((ConVar *)r_DispWalkable,"r_DispWalkable","0",0x4000);
__cxa_atexit(ConVar::~ConVar,r_DispWalkable,&__dso_handle);
ConVar::ConVar((ConVar *)r_DispBuildable,"r_DispBuildable","0",0x4000);
__cxa_atexit(ConVar::~ConVar,r_DispBuildable,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.