_GLOBAL__sub_I_LOG_Console
0x00094c70 · 383 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_LOG_Console(void)
{
UNSPECIFIED_LOGGING_COLOR = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
LOG_Console = LoggingSystem_RegisterLoggingChannel("Console",0,0,0,0);
ConVar::ConVar((ConVar *)con_timestamp,"con_timestamp","0",0,
"Prefix console.log entries with timestamps");
__cxa_atexit(ConVar::~ConVar,con_timestamp,&__dso_handle);
ConVar::ConVar((ConVar *)con_logfile,"con_logfile","",0,"Console output gets written to this file"
,false,0.0,false,0.0,ConsoleLogFileCallback);
__cxa_atexit(ConVar::~ConVar,con_logfile,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.