_GLOBAL__sub_I_dedicated
0x000a37c0 · 541 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_dedicated(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
g_TextModeLine._0_4_ = 0;
g_TextModeLine._4_4_ = 0;
g_TextModeLine._8_4_ = 0;
g_TextModeLine._12_4_ = 0;
g_TextModeLine._16_4_ = 0;
__cxa_atexit(CUtlVector<char,CUtlMemory<char,int>>::~CUtlVector,g_TextModeLine,&__dso_handle);
ConVar::ConVar((ConVar *)sys_minidumpexpandedspew,"sys_minidumpexpandedspew","1",0);
__cxa_atexit(ConVar::~ConVar,sys_minidumpexpandedspew,&__dso_handle);
errorText = 95000;
DAT_003edba8 = operator_new__(95000);
_V_memset(DAT_003edba8,0,errorText);
__cxa_atexit(CErrorText::~CErrorText,&errorText,&__dso_handle);
CUtlString::CUtlString((CUtlString *)g_sVersionString);
__cxa_atexit(CUtlString::~CUtlString,g_sVersionString,&__dso_handle);
CUtlString::CUtlString((CUtlString *)g_sNetworkVersionString);
__cxa_atexit(CUtlString::~CUtlString,g_sNetworkVersionString,&__dso_handle);
CUtlString::CUtlString((CUtlString *)g_sProductString);
__cxa_atexit(CUtlString::~CUtlString,g_sProductString,&__dso_handle);
__g_CDedicatedServerAPI_singleton[4] = 1;
__g_CDedicatedServerAPI_singleton._0_4_ = &PTR_Connect_002c6f68;
__g_CDedicatedServerAPI_singleton._8_4_ = 0;
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCDedicatedServerAPIIDedicatedServerAPI_reg,
__CreateCDedicatedServerAPIIDedicatedServerAPI_interface,"VENGINE_HLDS_API_VERSION002")
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.