L L4D2node

_GLOBAL__sub_I_dedicated

0x000a37c0 · 541 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_dedicated(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  g_TextModeLine._0_4_ = 0;
  g_TextModeLine._4_4_ = 0;
  g_TextModeLine._8_4_ = 0;
  g_TextModeLine._12_4_ = 0;
  g_TextModeLine._16_4_ = 0;
  __cxa_atexit(CUtlVector<char,CUtlMemory<char,int>>::~CUtlVector,g_TextModeLine,&__dso_handle);
  ConVar::ConVar((ConVar *)sys_minidumpexpandedspew,"sys_minidumpexpandedspew","1",0);
  __cxa_atexit(ConVar::~ConVar,sys_minidumpexpandedspew,&__dso_handle);
  errorText = 95000;
  DAT_003edba8 = operator_new__(95000);
  _V_memset(DAT_003edba8,0,errorText);
  __cxa_atexit(CErrorText::~CErrorText,&errorText,&__dso_handle);
  CUtlString::CUtlString((CUtlString *)g_sVersionString);
  __cxa_atexit(CUtlString::~CUtlString,g_sVersionString,&__dso_handle);
  CUtlString::CUtlString((CUtlString *)g_sNetworkVersionString);
  __cxa_atexit(CUtlString::~CUtlString,g_sNetworkVersionString,&__dso_handle);
  CUtlString::CUtlString((CUtlString *)g_sProductString);
  __cxa_atexit(CUtlString::~CUtlString,g_sProductString,&__dso_handle);
  __g_CDedicatedServerAPI_singleton[4] = 1;
  __g_CDedicatedServerAPI_singleton._0_4_ = &PTR_Connect_002c6f68;
  __g_CDedicatedServerAPI_singleton._8_4_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCDedicatedServerAPIIDedicatedServerAPI_reg,
             __CreateCDedicatedServerAPIIDedicatedServerAPI_interface,"VENGINE_HLDS_API_VERSION002")
  ;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)