L L4D2node

_GLOBAL__sub_I_in_forceuser

0x0009a780 · 757 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_in_forceuser(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)in_forceuser,"in_forceuser","0",0x4000,
                 "Force user input to this split screen player.");
  __cxa_atexit(ConVar::~ConVar,in_forceuser,&__dso_handle);
  _V_memset(&s_KeyContext,0,0x1510);
  DAT_003a5030 = 0;
  DAT_003a5031 = 0;
  _DAT_003a5034 = 0xffffffff;
  DAT_003a5038 = 0xffffffff;
  ConCommand::ConCommand
            ((ConCommand *)unbind_command,"unbind",unbind,"Unbind a key.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,unbind_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)unbindall_command,"unbindall",unbindall,"Unbind all keys.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,unbindall_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)bind_command,"bind",bind,"Bind a key.",0,(int_____char_const__char *)0x0)
  ;
  __cxa_atexit(ConCommand::~ConCommand,bind_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)forcebind,"forcebind",Key_ForceBind_f,
             "Bind a command to an available key. (forcebind command opt:suggestedKey)",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,forcebind,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)key_listboundkeys_command,"key_listboundkeys",key_listboundkeys,
             "List bound keys with bindings.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,key_listboundkeys_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)key_findbinding_command,"key_findbinding",key_findbinding,
             "Find key bound to specified command string.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,key_findbinding_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)