_GLOBAL__sub_I_in_forceuser
0x0009a780 · 757 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_in_forceuser(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)in_forceuser,"in_forceuser","0",0x4000,
"Force user input to this split screen player.");
__cxa_atexit(ConVar::~ConVar,in_forceuser,&__dso_handle);
_V_memset(&s_KeyContext,0,0x1510);
DAT_003a5030 = 0;
DAT_003a5031 = 0;
_DAT_003a5034 = 0xffffffff;
DAT_003a5038 = 0xffffffff;
ConCommand::ConCommand
((ConCommand *)unbind_command,"unbind",unbind,"Unbind a key.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,unbind_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)unbindall_command,"unbindall",unbindall,"Unbind all keys.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,unbindall_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)bind_command,"bind",bind,"Bind a key.",0,(int_____char_const__char *)0x0)
;
__cxa_atexit(ConCommand::~ConCommand,bind_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)forcebind,"forcebind",Key_ForceBind_f,
"Bind a command to an available key. (forcebind command opt:suggestedKey)",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,forcebind,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)key_listboundkeys_command,"key_listboundkeys",key_listboundkeys,
"List bound keys with bindings.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,key_listboundkeys_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)key_findbinding_command,"key_findbinding",key_findbinding,
"Find key bound to specified command string.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,key_findbinding_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.