L L4D2node

_GLOBAL__sub_I_g_BSPData

0x00094820 · 368 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_g_BSPData(void)

{
  int iVar1;
  undefined4 *puVar2;
  byte bVar3;
  
  bVar3 = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CUtlBuffer::CUtlBuffer((CUtlBuffer *)&DAT_003943e8,0,0,0);
  DAT_003943e4 = 0;
  puVar2 = &DAT_00394420;
  for (iVar1 = 0x40; iVar1 != 0; iVar1 = iVar1 + -1) {
    *puVar2 = 0;
    puVar2 = puVar2 + (uint)bVar3 * -2 + 1;
  }
  DAT_00394520 = 0xffffffff;
  __cxa_atexit(CCollisionBSPData::~CCollisionBSPData,&g_BSPData,&__dso_handle);
  g_TraceInfoPool = 0;
  DAT_003942e4 = 0;
  __cxa_atexit(CTSPool<TraceInfo_t>::~CTSPool,&g_TraceInfoPool,&__dso_handle);
  ConVar::ConVar((ConVar *)map_noareas,"map_noareas","0",0,
                 "Disable area to area connection testing.");
  __cxa_atexit(ConVar::~ConVar,map_noareas,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)