L L4D2node

_GLOBAL__sub_I_blackbox

0x00093a00 · 371 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_blackbox(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)blackbox,"blackbox",(char *)0x0,2);
  __cxa_atexit(ConVar::~ConVar,blackbox,&__dso_handle);
  CBlackBox::CBlackBox((CBlackBox *)&gCBlackBox);
  __cxa_atexit(CBlackBox::~CBlackBox,&gCBlackBox,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCBlackBoxIBlackBox_reg,__CreateCBlackBoxIBlackBox_interface,
             "BlackBoxVersion001");
  ConCommand::ConCommand
            ((ConCommand *)blackbox_record_command,"blackbox_record",blackbox_record,
             "Record an entry into the blackbox",0x20000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,blackbox_record_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)blackbox_dump_command,"blackbox_dump",blackbox_dump,
             "Dump the contents of the blackbox",0x20000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,blackbox_dump_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)