_GLOBAL__sub_I_g_pLaunchOptions
0x00099600 · 3019 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_pLaunchOptions(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)host_name,"hostname","",0x80000,"Hostname for server.",false,0.0,false,
0.0,HostnameChanged);
__cxa_atexit(ConVar::~ConVar,host_name,&__dso_handle);
ConVar::ConVar((ConVar *)host_map,"host_map","",0x80000,"Current map name.");
__cxa_atexit(ConVar::~ConVar,host_map,&__dso_handle);
ConVar::ConVar((ConVar *)voice_recordtofile,"voice_recordtofile","0",0x80000,
"Record mic data and decompressed voice data into \'voice_micdata.wav\' and \'voice_decompressed.wav\'"
);
__cxa_atexit(ConVar::~ConVar,voice_recordtofile,&__dso_handle);
ConVar::ConVar((ConVar *)voice_inputfromfile,"voice_inputfromfile","0",0x80000,
"Get voice input from \'voice_input.wav\' rather than from the microphone.");
__cxa_atexit(ConVar::~ConVar,voice_inputfromfile,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)_restart_command,"_restart",_restart,"Shutdown and restart the engine.",0
,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,_restart_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)status_command,"status",status,"Display map and connection status.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,status_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)ping_command,"ping",ping,"Display ping to server.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,ping_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)restart_command,"restart",restart,
"Restart the game on the same level (add setpos to jump to current view position on restart)."
,0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,restart_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)reload_command,"reload",reload,
"Reload the most recent saved game (add setpos to jump to current view position on reload)."
,0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,reload_command,&__dso_handle);
ConVar::ConVar((ConVar *)host_xbox_e3_restart,"host_xbox_e3_restart","15",0x80000,
"E3 Demo Restart interval (in minutes).");
__cxa_atexit(ConVar::~ConVar,host_xbox_e3_restart,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)disconnect_command,"disconnect",disconnect,"Disconnect game from server."
,0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,disconnect_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)version_command,"version",version,"Print version info string.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,version_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)pause_command,"pause",pause,"Toggle the server pause state.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,pause_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)setpause_command,"setpause",setpause,"Set the pause state of the server."
,0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,setpause_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)unpause_command,"unpause",unpause,"Unpause the game.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,unpause_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)kickid_command,"kickid",kickid,
"Kick a player by userid or uniqueid, with a message.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,kickid_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)kick_command,"kick",kick,"Kick a player by name.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,kick_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)memory_command,"memory",memory,"Print memory stats.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,memory_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)killserver_command,"killserver",killserver,"Shutdown the server.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,killserver_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)listmodels_command,"listmodels",listmodels,"List loaded models.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,listmodels_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)incrementvar_command,"incrementvar",incrementvar,
"Increment specified convar value.",0x20000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,incrementvar_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)multvar_command,"multvar",multvar,"Multiply specified convar value.",
0x20000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,multvar_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)dumpstringtables_command,"dumpstringtables",dumpstringtables,
"Print string tables to console.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,dumpstringtables_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)stringtabledictionary_command,"stringtabledictionary",
stringtabledictionary,"Create dictionary for current strings.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,stringtabledictionary_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)quit,"quit",Host_Quit_f,"Exit the engine.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,quit,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)cmd_exit,"exit",Host_Quit_f,"Exit the engine.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,cmd_exit,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)crash_command,"crash",crash,"Cause the engine to crash (Debug!!)",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,crash_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)flush_command,"flush",flush,"Flush unlocked cache memory.",0x4000,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,flush_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)flush_locked_command,"flush_locked",flush_locked,
"Flush unlocked and locked cache memory.",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,flush_locked_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)cache_print_command,"cache_print",cache_print,
"cache_print [section]\nPrint out contents of cache memory.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,cache_print_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)cache_print_lru_command,"cache_print_lru",cache_print_lru,
"cache_print_lru [section]\nPrint out contents of cache memory.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,cache_print_lru_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)cache_print_summary_command,"cache_print_summary",cache_print_summary,
"cache_print_summary [section]\nPrint out a summary contents of cache memory.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,cache_print_summary_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)memory_list_command,"memory_list",memory_list,
"dump memory list (linux only)",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,memory_list_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)memory_status_command,"memory_status",memory_status,
"show memory stats (linux only)",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,memory_status_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)memory_mark_command,"memory_mark",memory_mark,
"snapshot current allocation status",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,memory_mark_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)memory_diff_command,"memory_diff",memory_diff,
"show memory stats relative to snapshot",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,memory_diff_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.