L L4D2node

_GLOBAL__sub_I_g_GameEventManager

0x00097020 · 579 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_g_GameEventManager(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CGameEventManager::CGameEventManager((CGameEventManager *)&s_GameEventManager);
  __cxa_atexit(CGameEventManager::~CGameEventManager,&s_GameEventManager,&__dso_handle);
  ConVar::ConVar((ConVar *)net_showevents,"net_showevents","0",0,
                 "Dump game events to console (1=client only, 2=all).");
  __cxa_atexit(ConVar::~ConVar,net_showevents,&__dso_handle);
  ConVar::ConVar((ConVar *)net_showeventlisteners,"net_showeventlisteners","0",0,
                 "Show listening addition/removals");
  __cxa_atexit(ConVar::~ConVar,net_showeventlisteners,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCGameEventManagerIGameEventManager2_reg,
             __CreateCGameEventManagerIGameEventManager2_interface,"GAMEEVENTSMANAGER002");
  ConVar::ConVar((ConVar *)display_game_events,"display_game_events","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,display_game_events,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)net_dumpeventstats_command,"net_dumpeventstats",net_dumpeventstats,
             "Dumps out a report of game event network usage",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,net_dumpeventstats_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)net_reloadgameevents_command,"net_reloadgameevents",net_reloadgameevents,
             "Reload the game events",2,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,net_reloadgameevents_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)