_GLOBAL__sub_I_g_GameEventManager
0x00097020 · 579 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_GameEventManager(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
CGameEventManager::CGameEventManager((CGameEventManager *)&s_GameEventManager);
__cxa_atexit(CGameEventManager::~CGameEventManager,&s_GameEventManager,&__dso_handle);
ConVar::ConVar((ConVar *)net_showevents,"net_showevents","0",0,
"Dump game events to console (1=client only, 2=all).");
__cxa_atexit(ConVar::~ConVar,net_showevents,&__dso_handle);
ConVar::ConVar((ConVar *)net_showeventlisteners,"net_showeventlisteners","0",0,
"Show listening addition/removals");
__cxa_atexit(ConVar::~ConVar,net_showeventlisteners,&__dso_handle);
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCGameEventManagerIGameEventManager2_reg,
__CreateCGameEventManagerIGameEventManager2_interface,"GAMEEVENTSMANAGER002");
ConVar::ConVar((ConVar *)display_game_events,"display_game_events","0",0x4000);
__cxa_atexit(ConVar::~ConVar,display_game_events,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)net_dumpeventstats_command,"net_dumpeventstats",net_dumpeventstats,
"Dumps out a report of game event network usage",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,net_dumpeventstats_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)net_reloadgameevents_command,"net_reloadgameevents",net_reloadgameevents,
"Reload the game events",2,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,net_reloadgameevents_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.