L L4D2node

_GLOBAL__sub_I_CheckConnectionLessRateLimits

0x000a0fe0 · 579 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CheckConnectionLessRateLimits(netadr_s&) */

void _GLOBAL__sub_I_CheckConnectionLessRateLimits(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)sv_max_queries_sec,"sv_max_queries_sec","3.0",0,
                 "Maximum queries per second to respond to from a single IP address.");
  __cxa_atexit(ConVar::~ConVar,sv_max_queries_sec,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_max_queries_window,"sv_max_queries_window","15",0,
                 "Window over which to average queries per second averages.");
  __cxa_atexit(ConVar::~ConVar,sv_max_queries_window,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_max_queries_sec_global,"sv_max_queries_sec_global","60",0,
                 "Maximum queries per second to respond to from anywhere.");
  __cxa_atexit(ConVar::~ConVar,sv_max_queries_sec_global,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_logblocks,"sv_logblocks","0",0,
                 "If true when log when a query is blocked (can cause very large log files)");
  __cxa_atexit(ConVar::~ConVar,sv_logblocks,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_logblocks_summary,"sv_logblocks_summary","1",0,
                 "If true, log once when a query was blocked over the previous window");
  __cxa_atexit(ConVar::~ConVar,sv_logblocks_summary,&__dso_handle);
  rateChecker._0_4_ = CIPRateLimit::LessIP;
  rateChecker._8_4_ = 0x100;
  rateChecker._12_4_ = 0;
  rateChecker._4_4_ = malloc(0x2000);
  rateChecker._16_4_ = 0xffffffff;
  rateChecker._20_4_ = 0;
  rateChecker._24_4_ = 0xffffffff;
  rateChecker._28_4_ = 0xffffffff;
  rateChecker._36_4_ = 0;
  rateChecker._40_4_ = 0xffffffff;
  rateChecker._32_4_ = rateChecker._4_4_;
  __cxa_atexit(CIPRateLimit::~CIPRateLimit,rateChecker,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)