L L4D2node

_GLOBAL__sub_I_mem_min_heapsize

0x000a34b0 · 783 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_mem_min_heapsize(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR = 0;
  ConVar::ConVar((ConVar *)mem_min_heapsize,"mem_min_heapsize","48",0,
                 "Minimum amount of memory to dedicate to engine hunk and datacache (in mb)");
  __cxa_atexit(ConVar::~ConVar,mem_min_heapsize,&__dso_handle);
  ConVar::ConVar((ConVar *)mem_max_heapsize,"mem_max_heapsize","256",0,
                 "Maximum amount of memory to dedicate to engine hunk and datacache (in mb)");
  __cxa_atexit(ConVar::~ConVar,mem_max_heapsize,&__dso_handle);
  ConVar::ConVar((ConVar *)mem_max_heapsize_dedicated,"mem_max_heapsize_dedicated","64",0,
                 "Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
                );
  __cxa_atexit(ConVar::~ConVar,mem_max_heapsize_dedicated,&__dso_handle);
  LOG_ServerLog = LoggingSystem_RegisterLoggingChannel("ServerLog",0,2,0,UNSPECIFIED_LOGGING_COLOR);
  ConVar::ConVar((ConVar *)sys_minidumpspewlines,"sys_minidumpspewlines","500",0x80000,
                 "Lines of crash dump console spew to keep.");
  __cxa_atexit(ConVar::~ConVar,sys_minidumpspewlines,&__dso_handle);
  _DAT_003eca62 = 0xffff;
  _DAT_003eca5c = 0xffff;
  _DAT_003eca5e = 0;
  _DAT_003eca58 = 0xffff;
  DAT_003eca5a = 0xffff;
  g_SpewHistory = 0;
  _DAT_003eca50 = 0;
  _DAT_003eca54 = 0;
  _DAT_003eca60 = 0;
  _DAT_003eca64 = 0;
  __cxa_atexit(CUtlLinkedList<CUtlString,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlString,unsigned_short>,unsigned_short>>
               ::~CUtlLinkedList,&g_SpewHistory,&__dso_handle);
  g_SpewMutex = 0;
  DAT_003eca48 = 0;
  ConVar::ConVar((ConVar *)spew_consolelog_to_debugstring,"spew_consolelog_to_debugstring","0",0,
                 "Send console log to PLAT_DebugString()");
  __cxa_atexit(ConVar::~ConVar,spew_consolelog_to_debugstring,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)star_memory_command,"star_memory",star_memory,"Dump memory stats",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,star_memory_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)