_GLOBAL__sub_I_GetChangeTrack
0x000a0820 · 415 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetChangeTrack(char const*) */
void _GLOBAL__sub_I_GetChangeTrack(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_deltatime,"sv_deltatime","0",0,"Enable profiling of CalcDelta calls");
__cxa_atexit(ConVar::~ConVar,sv_deltatime,&__dso_handle);
ConVar::ConVar((ConVar *)sv_deltaprint,"sv_deltaprint","0",0,
"Print accumulated CalcDelta profiling data (only if sv_deltatime is on)");
__cxa_atexit(ConVar::~ConVar,sv_deltaprint,&__dso_handle);
g_Tracks = 0;
_DAT_003b2304 = 0;
_DAT_003b2308 = 0;
_DAT_003b2320 = 0xffffffff;
DAT_003b230c = 0xffffffff;
_DAT_003b2310 = 0xffffffff;
_DAT_003b2314 = 0xffffffff;
_DAT_003b2318 = 0;
_DAT_003b231c = 0;
_DAT_003b2324 = 0;
__cxa_atexit(CUtlLinkedList<CChangeTrack*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CChangeTrack*,int>,int>>
::~CUtlLinkedList,&g_Tracks,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.