L L4D2node

_GLOBAL__sub_I_GetChangeTrack

0x000a0820 · 415 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* GetChangeTrack(char const*) */

void _GLOBAL__sub_I_GetChangeTrack(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)sv_deltatime,"sv_deltatime","0",0,"Enable profiling of CalcDelta calls");
  __cxa_atexit(ConVar::~ConVar,sv_deltatime,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_deltaprint,"sv_deltaprint","0",0,
                 "Print accumulated CalcDelta profiling data (only if sv_deltatime is on)");
  __cxa_atexit(ConVar::~ConVar,sv_deltaprint,&__dso_handle);
  g_Tracks = 0;
  _DAT_003b2304 = 0;
  _DAT_003b2308 = 0;
  _DAT_003b2320 = 0xffffffff;
  DAT_003b230c = 0xffffffff;
  _DAT_003b2310 = 0xffffffff;
  _DAT_003b2314 = 0xffffffff;
  _DAT_003b2318 = 0;
  _DAT_003b231c = 0;
  _DAT_003b2324 = 0;
  __cxa_atexit(CUtlLinkedList<CChangeTrack*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CChangeTrack*,int>,int>>
               ::~CUtlLinkedList,&g_Tracks,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)