L L4D2node

_GLOBAL__sub_I_g_HunkMemoryStack

0x000a56d0 · 381 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_HunkMemoryStack(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CMemoryStack::CMemoryStack((CMemoryStack *)&g_HunkMemoryStack);
  __cxa_atexit(CMemoryStack::~CMemoryStack,&g_HunkMemoryStack,&__dso_handle);
  DAT_003f2c84 = 0;
  _DAT_003f2c88 = 0;
  _DAT_003f2c8c = 0;
  _DAT_003f2c90 = 0xffffffff;
  _DAT_003f2c94 = 0;
  _DAT_003f2c98 = 0xffffffff;
  _DAT_003f2c9c = 0xffffffff;
  _DAT_003f2ca0 = 0;
  g_HunkAllocationsByName = CaselessStringLessThan;
  __cxa_atexit(CUtlDict<int,int>::~CUtlDict,&g_HunkAllocationsByName,&__dso_handle);
  ConVar::ConVar((ConVar *)hunk_track_allocation_types,"hunk_track_allocation_types","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,hunk_track_allocation_types,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)hunk_print_allocations_command,"hunk_print_allocations",
             hunk_print_allocations,"",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,hunk_print_allocations_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)