L L4D2node

CVoxelHash::_GLOBAL__sub_I_CVoxelHash

0x0009fd20 · 535 bytes · __cdecl

Decompiled

undefined (0 params)

/* CVoxelHash::CVoxelHash() */

void CVoxelHash::_GLOBAL__sub_I_CVoxelHash(void)

{
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  s_pVoxelColor[0] = 0xff;
  s_pVoxelColor[1] = 0;
  s_pVoxelColor[2] = 0;
  s_pVoxelColor[3] = 0xff;
  s_pVoxelColor[4] = 0;
  s_pVoxelColor[5] = 0xff;
  s_pVoxelColor[6] = 0;
  s_pVoxelColor[7] = 0xff;
  s_pVoxelColor[8] = 0;
  s_pVoxelColor[9] = 0;
  s_pVoxelColor[10] = 0xff;
  s_pVoxelColor[0xb] = 0xff;
  s_pVoxelColor[0xc] = 0xff;
  s_pVoxelColor[0xd] = 0;
  s_pVoxelColor[0xe] = 0xff;
  s_pVoxelColor[0xf] = 0xff;
  s_pVoxelColor[0x10] = 0xff;
  s_pVoxelColor[0x11] = 0xff;
  s_pVoxelColor[0x12] = 0;
  s_pVoxelColor[0x13] = 0xff;
  s_pVoxelColor[0x14] = 0;
  s_pVoxelColor[0x15] = 0xff;
  s_pVoxelColor[0x16] = 0xff;
  s_PartitionMin = 0xc6800000;
  DAT_003b1208 = 0xc6800000;
  DAT_003b120c = 0xc6800000;
  s_pVoxelColor[0x17] = 0xff;
  s_PartitionMax = 0x46800000;
  DAT_003b11fc = 0x46800000;
  DAT_003b1200 = 0x46800000;
  s_pVoxelColor[0x18] = 0xff;
  s_pVoxelColor[0x19] = 0xff;
  s_pVoxelColor[0x1a] = 0xff;
  s_pVoxelColor[0x1b] = 0xff;
  s_pVoxelColor[0x1c] = 0xc0;
  s_pVoxelColor[0x1d] = 0xc0;
  s_pVoxelColor[0x1e] = 0;
  s_pVoxelColor[0x1f] = 0xff;
  s_pVoxelColor[0x20] = 0x80;
  s_pVoxelColor[0x21] = 0x80;
  s_pVoxelColor[0x22] = 0x80;
  s_pVoxelColor[0x23] = 0xff;
  CSpatialPartition::CSpatialPartition((CSpatialPartition *)g_SpatialPartition);
  __cxa_atexit(CSpatialPartition::~CSpatialPartition,g_SpatialPartition,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCSpatialPartitionISpatialPartition_reg,
             __CreateCSpatialPartitionISpatialPartition_interface,"SpatialPartition001");
  ConVar::ConVar((ConVar *)r_partition_level,"r_partition_level","-1",0x4000,
                 "Displays a particular level of the spatial partition system. Use -1 to disable it."
                );
  __cxa_atexit(ConVar::~ConVar,r_partition_level,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)