_GLOBAL__sub_I_r_staticpropinfo
0x0009ff40 · 983 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_r_staticpropinfo(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)r_DrawSpecificStaticProp,"r_DrawSpecificStaticProp","-1",0);
__cxa_atexit(ConVar::~ConVar,r_DrawSpecificStaticProp,&__dso_handle);
ConVar::ConVar((ConVar *)r_drawstaticprops,"r_drawstaticprops","1",0x4000,
"0=Off, 1=Normal, 2=Wireframe");
__cxa_atexit(ConVar::~ConVar,r_drawstaticprops,&__dso_handle);
ConVar::ConVar((ConVar *)r_colorstaticprops,"r_colorstaticprops","0",0x4000);
__cxa_atexit(ConVar::~ConVar,r_colorstaticprops,&__dso_handle);
ConVar::ConVar((ConVar *)r_staticpropinfo,"r_staticpropinfo","0",0);
__cxa_atexit(ConVar::~ConVar,r_staticpropinfo,&__dso_handle);
ConVar::ConVar((ConVar *)r_drawmodeldecals,"r_drawmodeldecals","1",0);
__cxa_atexit(ConVar::~ConVar,r_drawmodeldecals,&__dso_handle);
ConVar::ConVar((ConVar *)disableStaticPropLoading,"disable_static_prop_loading","0",0x4000,
"If non-zero when a map loads, static props won\'t be loaded");
__cxa_atexit(ConVar::~ConVar,disableStaticPropLoading,&__dso_handle);
ConVar::ConVar((ConVar *)phys2_merge_static_props,"phys2_merge_static_props","1",0x2000);
__cxa_atexit(ConVar::~ConVar,phys2_merge_static_props,&__dso_handle);
ConVar::ConVar((ConVar *)force_disablex360,"force_disablex360","0",0x4000);
__cxa_atexit(ConVar::~ConVar,force_disablex360,&__dso_handle);
CStaticPropMgr::CStaticPropMgr((CStaticPropMgr *)s_StaticPropMgr);
__cxa_atexit(CStaticPropMgr::~CStaticPropMgr,s_StaticPropMgr,&__dso_handle);
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCStaticPropMgrIStaticPropMgrClient_reg,
__CreateCStaticPropMgrIStaticPropMgrClient_interface,"StaticPropMgrClient005");
InterfaceReg::InterfaceReg
((InterfaceReg *)__g_CreateCStaticPropMgrIStaticPropMgrServer_reg,
__CreateCStaticPropMgrIStaticPropMgrServer_interface,"StaticPropMgrServer002");
ConVar::ConVar((ConVar *)pipeline_static_props,"pipeline_static_props","1",0);
__cxa_atexit(ConVar::~ConVar,pipeline_static_props,&__dso_handle);
ConVar::ConVar((ConVar *)cl_skipslowpath,"cl_skipslowpath","0",0x4000,
"Set to 1 to skip any models that don\'t go through the model fast path");
__cxa_atexit(ConVar::~ConVar,cl_skipslowpath,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)prop_crosshair,"prop_crosshair",Cmd_PropCrosshair_f,
"Shows name for prop looking at",0x4000,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,prop_crosshair,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.