L L4D2node

_GLOBAL__sub_I_g_Frustum

0x00097610 · 707 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_g_Frustum(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  Frustum_t::Frustum_t((Frustum_t *)g_Frustum);
  ConVar::ConVar((ConVar *)r_drawtranslucentworld,"r_drawtranslucentworld","1",0x4000);
  __cxa_atexit(ConVar::~ConVar,r_drawtranslucentworld,&__dso_handle);
  ConVar::ConVar((ConVar *)mat_forcedynamic,"mat_forcedynamic","0",0x4000);
  __cxa_atexit(ConVar::~ConVar,mat_forcedynamic,&__dso_handle);
  ConVar::ConVar((ConVar *)r_drawleaf,"r_drawleaf","-1",0x4000,"Draw the specified leaf.");
  __cxa_atexit(ConVar::~ConVar,r_drawleaf,&__dso_handle);
  ConVar::ConVar((ConVar *)r_drawworld,"r_drawworld","1",0x4000,"Render the world.");
  __cxa_atexit(ConVar::~ConVar,r_drawworld,&__dso_handle);
  ConVar::ConVar((ConVar *)r_drawfuncdetail,"r_drawfuncdetail","1",0x4000,"Render func_detail");
  __cxa_atexit(ConVar::~ConVar,r_drawfuncdetail,&__dso_handle);
  ConVar::ConVar((ConVar *)fog_enable_water_fog,"fog_enable_water_fog","1",0x4000);
  __cxa_atexit(ConVar::~ConVar,fog_enable_water_fog,&__dso_handle);
  ConVar::ConVar((ConVar *)r_fastzreject,"r_fastzreject","0",0,
                 "Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings"
                );
  __cxa_atexit(ConVar::~ConVar,r_fastzreject,&__dso_handle);
  ConVar::ConVar((ConVar *)r_fastzrejectdisp,"r_fastzrejectdisp","0",0,
                 "Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on."
                );
  __cxa_atexit(ConVar::~ConVar,r_fastzrejectdisp,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)