_GLOBAL__sub_I_g_Frustum
0x00097610 · 707 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_Frustum(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
Frustum_t::Frustum_t((Frustum_t *)g_Frustum);
ConVar::ConVar((ConVar *)r_drawtranslucentworld,"r_drawtranslucentworld","1",0x4000);
__cxa_atexit(ConVar::~ConVar,r_drawtranslucentworld,&__dso_handle);
ConVar::ConVar((ConVar *)mat_forcedynamic,"mat_forcedynamic","0",0x4000);
__cxa_atexit(ConVar::~ConVar,mat_forcedynamic,&__dso_handle);
ConVar::ConVar((ConVar *)r_drawleaf,"r_drawleaf","-1",0x4000,"Draw the specified leaf.");
__cxa_atexit(ConVar::~ConVar,r_drawleaf,&__dso_handle);
ConVar::ConVar((ConVar *)r_drawworld,"r_drawworld","1",0x4000,"Render the world.");
__cxa_atexit(ConVar::~ConVar,r_drawworld,&__dso_handle);
ConVar::ConVar((ConVar *)r_drawfuncdetail,"r_drawfuncdetail","1",0x4000,"Render func_detail");
__cxa_atexit(ConVar::~ConVar,r_drawfuncdetail,&__dso_handle);
ConVar::ConVar((ConVar *)fog_enable_water_fog,"fog_enable_water_fog","1",0x4000);
__cxa_atexit(ConVar::~ConVar,fog_enable_water_fog,&__dso_handle);
ConVar::ConVar((ConVar *)r_fastzreject,"r_fastzreject","0",0,
"Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings"
);
__cxa_atexit(ConVar::~ConVar,r_fastzreject,&__dso_handle);
ConVar::ConVar((ConVar *)r_fastzrejectdisp,"r_fastzrejectdisp","0",0,
"Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on."
);
__cxa_atexit(ConVar::~ConVar,r_fastzrejectdisp,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.