_GLOBAL__sub_I_net_showudp
0x0009d3c0 · 2172 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_net_showudp(void)
{
vec2_origin._0_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
vec2_origin._4_4_ = 0;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)net_showudp,"net_showudp","0",0x80000,
"Dump UDP packets summary to console");
__cxa_atexit(ConVar::~ConVar,net_showudp,&__dso_handle);
ConVar::ConVar((ConVar *)net_showudp_remoteonly,"net_showudp_remoteonly","0",0x80000,
"Dump non-loopback udp only");
__cxa_atexit(ConVar::~ConVar,net_showudp_remoteonly,&__dso_handle);
ConVar::ConVar((ConVar *)net_showtcp,"net_showtcp","0",0,"Dump TCP stream summary to console");
__cxa_atexit(ConVar::~ConVar,net_showtcp,&__dso_handle);
ConVar::ConVar((ConVar *)net_blocksize,"net_maxfragments","1200",0,"Max fragment bytes per packet"
,true,256.0,true,1200.0);
__cxa_atexit(ConVar::~ConVar,net_blocksize,&__dso_handle);
ConVar::ConVar((ConVar *)net_showmsg,"net_showmsg","0",2,"Show incoming message: <0|1|name>");
__cxa_atexit(ConVar::~ConVar,net_showmsg,&__dso_handle);
ConVar::ConVar((ConVar *)net_showfragments,"net_showfragments","0",0,"Show netchannel fragments");
__cxa_atexit(ConVar::~ConVar,net_showfragments,&__dso_handle);
ConVar::ConVar((ConVar *)net_showpeaks,"net_showpeaks","0",0,
"Show messages for large packets only: <size>");
__cxa_atexit(ConVar::~ConVar,net_showpeaks,&__dso_handle);
ConVar::ConVar((ConVar *)net_blockmsg,"net_blockmsg","0",0x4000,
"Discards incoming message: <0|1|name>");
__cxa_atexit(ConVar::~ConVar,net_blockmsg,&__dso_handle);
ConVar::ConVar((ConVar *)net_showdrop,"net_showdrop","0",2,"Show dropped packets in console");
__cxa_atexit(ConVar::~ConVar,net_showdrop,&__dso_handle);
ConVar::ConVar((ConVar *)net_drawslider,"net_drawslider","0",0,
"Draw completion slider during signon");
__cxa_atexit(ConVar::~ConVar,net_drawslider,&__dso_handle);
ConVar::ConVar((ConVar *)net_chokeloopback,"net_chokeloop","0",2,
"Apply bandwidth choke to loopback packets");
__cxa_atexit(ConVar::~ConVar,net_chokeloopback,&__dso_handle);
ConVar::ConVar((ConVar *)net_maxfilesize,"net_maxfilesize","16",0,
"Maximum allowed file size for uploading in MB",true,0.0,true,64.0);
__cxa_atexit(ConVar::~ConVar,net_maxfilesize,&__dso_handle);
ConVar::ConVar((ConVar *)net_compresspackets,"net_compresspackets","1",2,
"Use lz compression on game packets.");
__cxa_atexit(ConVar::~ConVar,net_compresspackets,&__dso_handle);
ConVar::ConVar((ConVar *)net_compresspackets_minsize,"net_compresspackets_minsize","1000",2,
"Don\'t bother compressing packets below this size.");
__cxa_atexit(ConVar::~ConVar,net_compresspackets_minsize,&__dso_handle);
ConVar::ConVar((ConVar *)net_maxcleartime,"net_maxcleartime","4.0",0,
"Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
);
__cxa_atexit(ConVar::~ConVar,net_maxcleartime,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_stats_lru,"net_chan_stats_lru","3",0x80000,
"Netchannel statistics LRU accumulation buffer size");
__cxa_atexit(ConVar::~ConVar,net_chan_stats_lru,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_stats_dump,"net_chan_stats_dump","0",0x80000,
"Netchannel statistics will dump in the logs upon request");
__cxa_atexit(ConVar::~ConVar,net_chan_stats_dump,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_stats_dump_top_msgs,"net_chan_stats_dump_top_msgs","5",0x80000,
"Netchannel statistics will dump so many top messages in each category");
__cxa_atexit(ConVar::~ConVar,net_chan_stats_dump_top_msgs,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_limit_msec,"net_chan_limit_msec","0",0x80000,
"Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"
);
__cxa_atexit(ConVar::~ConVar,net_chan_limit_msec,&__dso_handle);
ConVar::ConVar((ConVar *)ZombieNetworkCompression,"z_network_compression","1",0,
"Enables bz2 compression");
__cxa_atexit(ConVar::~ConVar,ZombieNetworkCompression,&__dso_handle);
ConVar::ConVar((ConVar *)net_dumptest,"net_dumptest","0",0);
__cxa_atexit(ConVar::~ConVar,net_dumptest,&__dso_handle);
ConVar::ConVar((ConVar *)net_paranoid,"net_paranoid","1",0);
__cxa_atexit(ConVar::~ConVar,net_paranoid,&__dso_handle);
g_NetParanoid[0] = 0;
g_NetParanoid._4_4_ = 0;
g_NetParanoid._8_4_ = 0;
g_NetParanoid._12_4_ = 0;
g_NetParanoid._16_4_ = 0;
g_NetParanoid._20_4_ = 0;
g_NetParanoid._24_4_ = 0;
__cxa_atexit(CNetchanParanoidMode::~CNetchanParanoidMode,g_NetParanoid,&__dso_handle);
g_arrNetChannelProcessingCallbacks = 0;
_DAT_003ab94c = 0;
_DAT_003ab950 = 0;
DAT_003ab954 = 0;
_DAT_003ab958 = 0;
__cxa_atexit(CUtlVector<INetChannelPacketProcessingCallback*,CUtlMemory<INetChannelPacketProcessingCallback*,int>>
::~CUtlVector,&g_arrNetChannelProcessingCallbacks,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_limit_in_debug_session,"net_chan_limit_in_debug_session","0",
0x80000,
"Netchannel processing can be limited in debug session to test actual disconnects")
;
__cxa_atexit(ConVar::~ConVar,net_chan_limit_in_debug_session,&__dso_handle);
ConVar::ConVar((ConVar *)net_chan_limit_disabled,"net_chan_limit_disabled","0",0x80000,
"Disable netchannel processing limits");
__cxa_atexit(ConVar::~ConVar,net_chan_limit_disabled,&__dso_handle);
ConVar::ConVar((ConVar *)net_minroutable,"net_minroutable","16",2,"Forces larger payloads.");
__cxa_atexit(ConVar::~ConVar,net_minroutable,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.