L L4D2node

_GLOBAL__sub_I_sv_search_key

0x000a2490 · 671 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_sv_search_key(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)sv_search_key,"sv_search_key","",0x80000,
                 "When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
                 ,SvSearchKeyChangeCallback);
  __cxa_atexit(ConVar::~ConVar,sv_search_key,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_master_legacy_mode,"sv_master_legacy_mode","0",0,
                 "Use (outside-of-Steam) code to communicate with master servers.");
  __cxa_atexit(ConVar::~ConVar,sv_master_legacy_mode,&__dso_handle);
  ConVar::ConVar((ConVar *)mm_heartbeat_timeout,"mm_heartbeat_timeout","10",0);
  __cxa_atexit(ConVar::~ConVar,mm_heartbeat_timeout,&__dso_handle);
  ConVar::ConVar((ConVar *)mm_heartbeat_seconds,"mm_heartbeat_seconds","300",0);
  __cxa_atexit(ConVar::~ConVar,mm_heartbeat_seconds,&__dso_handle);
  ConVar::ConVar((ConVar *)mm_heartbeat_seconds_xlsp,"mm_heartbeat_seconds_xlsp","60",0);
  __cxa_atexit(ConVar::~ConVar,mm_heartbeat_seconds_xlsp,&__dso_handle);
  ConVar::ConVar((ConVar *)mm_heartbeat_timeout_legacy,"mm_heartbeat_timeout_legacy","15",0);
  __cxa_atexit(ConVar::~ConVar,mm_heartbeat_timeout_legacy,&__dso_handle);
  CMaster::CMaster((CMaster *)&s_MasterServer);
  __cxa_atexit(CMaster::~CMaster,&s_MasterServer,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)pingserver_command,"pingserver",pingserver,"Ping a server for info",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,pingserver_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)