_GLOBAL__sub_I_sv_search_key
0x000a2490 · 671 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_sv_search_key(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_search_key,"sv_search_key","",0x80000,
"When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
,SvSearchKeyChangeCallback);
__cxa_atexit(ConVar::~ConVar,sv_search_key,&__dso_handle);
ConVar::ConVar((ConVar *)sv_master_legacy_mode,"sv_master_legacy_mode","0",0,
"Use (outside-of-Steam) code to communicate with master servers.");
__cxa_atexit(ConVar::~ConVar,sv_master_legacy_mode,&__dso_handle);
ConVar::ConVar((ConVar *)mm_heartbeat_timeout,"mm_heartbeat_timeout","10",0);
__cxa_atexit(ConVar::~ConVar,mm_heartbeat_timeout,&__dso_handle);
ConVar::ConVar((ConVar *)mm_heartbeat_seconds,"mm_heartbeat_seconds","300",0);
__cxa_atexit(ConVar::~ConVar,mm_heartbeat_seconds,&__dso_handle);
ConVar::ConVar((ConVar *)mm_heartbeat_seconds_xlsp,"mm_heartbeat_seconds_xlsp","60",0);
__cxa_atexit(ConVar::~ConVar,mm_heartbeat_seconds_xlsp,&__dso_handle);
ConVar::ConVar((ConVar *)mm_heartbeat_timeout_legacy,"mm_heartbeat_timeout_legacy","15",0);
__cxa_atexit(ConVar::~ConVar,mm_heartbeat_timeout_legacy,&__dso_handle);
CMaster::CMaster((CMaster *)&s_MasterServer);
__cxa_atexit(CMaster::~CMaster,&s_MasterServer,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)pingserver_command,"pingserver",pingserver,"Ping a server for info",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,pingserver_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.