_GLOBAL__sub_I_g_Log
0x000a1230 · 1015 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_g_Log(void)
{
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
ConVar::ConVar((ConVar *)sv_logsdir,"sv_logsdir","logs",0x80,
"Folder in the game directory where server logs will be stored.");
__cxa_atexit(ConVar::~ConVar,sv_logsdir,&__dso_handle);
ConVar::ConVar((ConVar *)sv_logfile,"sv_logfile","1",0x80,
"Log server information in the log file.");
__cxa_atexit(ConVar::~ConVar,sv_logfile,&__dso_handle);
ConVar::ConVar((ConVar *)sv_logflush,"sv_logflush","0",0x80,
"Flush the log file to disk on each write (slow).");
__cxa_atexit(ConVar::~ConVar,sv_logflush,&__dso_handle);
ConVar::ConVar((ConVar *)sv_logecho,"sv_logecho","1",0x80,"Echo log information to the console.");
__cxa_atexit(ConVar::~ConVar,sv_logecho,&__dso_handle);
ConVar::ConVar((ConVar *)sv_log_onefile,"sv_log_onefile","0",0x80,
"Log server information to only one file.");
__cxa_atexit(ConVar::~ConVar,sv_log_onefile,&__dso_handle);
ConVar::ConVar((ConVar *)sv_logbans,"sv_logbans","0",0x80,"Log server bans in the server logs.");
__cxa_atexit(ConVar::~ConVar,sv_logbans,&__dso_handle);
CLog::CLog((CLog *)g_Log);
__cxa_atexit(CLog::~CLog,g_Log,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)log_command,"log",log,
"Enables logging to file, console, and udp < on | off >.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,log_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)logaddress_add_command,"logaddress_add",logaddress_add,
"Set address and port for remote host <ip:port>.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,logaddress_add_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)logaddress_delall_command,"logaddress_delall",logaddress_delall,
"Remove all udp addresses being logged to",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,logaddress_delall_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)logaddress_del_command,"logaddress_del",logaddress_del,
"Remove address and port for remote host <ip:port>.",0,(int_____char_const__char *)0x0)
;
__cxa_atexit(ConCommand::~ConCommand,logaddress_del_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)logaddress_list_command,"logaddress_list",logaddress_list,
"List all addresses currently being used by logaddress.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,logaddress_list_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.