L L4D2node

IsTimeOfDayBetween

0x00b63330 · 67 bytes · __cdecl

_Z18IsTimeOfDayBetweenii

Decompiled

undefined (2 params)

/* IsTimeOfDayBetween(int, int) */

uint IsTimeOfDayBetween(int param_1,int param_2)

{
  undefined4 uVar1;
  int iVar2;
  
  iVar2 = *(int *)(sv_force_time_of_day._28_4_ + 0x30);
  uVar1 = sv_force_time_of_day._28_4_;
  if (iVar2 == -1) {
    if (g_WorldEntity != 0) {
      iVar2 = *(int *)(g_WorldEntity + 0x478);
      return CONCAT31((int3)((uint)g_WorldEntity >> 8),iVar2 <= param_2) &
             CONCAT31((int3)((uint)iVar2 >> 8),param_1 <= iVar2);
    }
    iVar2 = 0;
    uVar1 = 0;
  }
  return CONCAT31(SUB43(uVar1,1),iVar2 <= param_2) &
         CONCAT31((int3)((uint)iVar2 >> 8),param_1 <= iVar2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)