IsTimeOfDayBetween
0x00b63330 · 67 bytes · __cdecl
_Z18IsTimeOfDayBetweenii
Decompiled
undefined (2 params)
/* IsTimeOfDayBetween(int, int) */
uint IsTimeOfDayBetween(int param_1,int param_2)
{
undefined4 uVar1;
int iVar2;
iVar2 = *(int *)(sv_force_time_of_day._28_4_ + 0x30);
uVar1 = sv_force_time_of_day._28_4_;
if (iVar2 == -1) {
if (g_WorldEntity != 0) {
iVar2 = *(int *)(g_WorldEntity + 0x478);
return CONCAT31((int3)((uint)g_WorldEntity >> 8),iVar2 <= param_2) &
CONCAT31((int3)((uint)iVar2 >> 8),param_1 <= iVar2);
}
iVar2 = 0;
uVar1 = 0;
}
return CONCAT31(SUB43(uVar1,1),iVar2 <= param_2) &
CONCAT31((int3)((uint)iVar2 >> 8),param_1 <= iVar2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.