ZombieBotVision::GetNearNoticeRange
0x00a571d0 · 162 bytes · __thiscall
_ZNK15ZombieBotVision18GetNearNoticeRangeEv
Decompiled
undefined (1 param)
/* ZombieBotVision::GetNearNoticeRange() const */
longdouble __thiscall ZombieBotVision::GetNearNoticeRange(ZombieBotVision *this)
{
float fVar1;
char cVar2;
int *piVar3;
CBaseEntity *pCVar4;
int iVar5;
fVar1 = *(float *)(ZombieNoticeNearRange._28_4_ + 0x2c);
cVar2 = IsTimeOfDayBetween(2,4);
if (cVar2 == '\0') {
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar4 = (CBaseEntity *)(**(code **)(*piVar3 + 0xb4))(piVar3);
iVar5 = CBaseEntity::GetGender(pCVar4);
if (iVar5 != 0x10) {
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar4 = (CBaseEntity *)(**(code **)(*piVar3 + 0xb4))(piVar3);
iVar5 = CBaseEntity::GetGender(pCVar4);
if (iVar5 != 0x11) {
return (longdouble)fVar1;
}
}
}
return (longdouble)*(float *)(ZombieVisionRangeDaylight._28_4_ + 0x2c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.